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Small, cuddly, and explosive (comments appreciated)
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<blockquote data-quote="ValarX" data-source="post: 983431" data-attributes="member: 12778"><p>That would work better, but I still think a trap full of 20 of the little guys would be a great group killer. Or even better, maybe someone let lose an entire horde of invisible poepoes into their dungeons. The creatures would never attack the PCs only freak out and explode whenever one of the PCs stepped or landed on them. So, about every ten minutes roll a d20 and on a roll of 1 someone accidentally kicked one of the invisible poepoes. The party will spend all their time looking for traps that aren't there or trying to track down invisible wizards that don't exist. Since nothing remains of the poepoe there would be no evidence that a creature actually caused the explosion. Forget having encounters, a poepoe filled dungeon should take care of any intruders. Would really make PCs paranoid too, coming to rooms filled with nothing, walking down halways with no encounters, only have random damage affect them every so often.</p></blockquote><p></p>
[QUOTE="ValarX, post: 983431, member: 12778"] That would work better, but I still think a trap full of 20 of the little guys would be a great group killer. Or even better, maybe someone let lose an entire horde of invisible poepoes into their dungeons. The creatures would never attack the PCs only freak out and explode whenever one of the PCs stepped or landed on them. So, about every ten minutes roll a d20 and on a roll of 1 someone accidentally kicked one of the invisible poepoes. The party will spend all their time looking for traps that aren't there or trying to track down invisible wizards that don't exist. Since nothing remains of the poepoe there would be no evidence that a creature actually caused the explosion. Forget having encounters, a poepoe filled dungeon should take care of any intruders. Would really make PCs paranoid too, coming to rooms filled with nothing, walking down halways with no encounters, only have random damage affect them every so often. [/QUOTE]
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