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Small Gods, Epic (Six) Heroes
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<blockquote data-quote="Stormonu" data-source="post: 5699473" data-attributes="member: 52734"><p>I think this is a really intriguing idea, and would present a really different sort of feeling world.</p><p></p><p>There could be several ways to handle the powers of the small gods. The first of course, is to give them class levels or abilities, essentially pump up the CR. That may work best for some of the more "powerful" of these gods (say, Queen of the Hamadryads).</p><p></p><p>Perhaps the small gods powers work via bargains. The deals or promises the small gods make with mortals actually gives them some sort of magical power. As long as the promises on both sides are kept, the magic flows. For example, if the most handsome boy in a community remains unmarried and unavowed, the local dryad can use that suppressed virility to instead make the local gardens grow lush. This method may also require a CR adjustment in some cases if the powers could then be used in a combat situation.</p><p></p><p>The small gods could also gain their extraordinary abilities via incantations, rituals or other magic that requires lengthy preparation and mystical knowledge only they (reputedly) have access to. It might even be possible that characters might be able to learn some of these tricks, perhaps supplanting abusive small gods or allowing them to temporarily (or semi-permanently) take the small gods place.</p><p></p><p>And personally, I think the adventure hook Umbran threw out could be quite workable, and semi-commonplace. The above-mentioned dryad visits the local tavern and foolishly gets drunk. The PCs may then have to protect her from a boorish drunkard who seeks to take advantage of the besotted dryad; perhaps a brigand decides to steal off with the dryad and ransom her back to the town she cares for; perhaps when the barkeep shooes her out she becomes angered and threatens to rescind her bargain, leaving the lush fields barren and rotten.</p><p></p><p>The small gods could be everywhere, and quests might not be for personal gold and glory, but to seek or steal the favors of these small gods, to undertake bizarre quests to keep the small gods happy (and/or acquire the items/material/keep the promises they need to grant their favors) and so on.</p><p></p><p>Then there's always the risk of offending a small god and undertaking a quest to remove the curse or get rid of the petulant god.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5699473, member: 52734"] I think this is a really intriguing idea, and would present a really different sort of feeling world. There could be several ways to handle the powers of the small gods. The first of course, is to give them class levels or abilities, essentially pump up the CR. That may work best for some of the more "powerful" of these gods (say, Queen of the Hamadryads). Perhaps the small gods powers work via bargains. The deals or promises the small gods make with mortals actually gives them some sort of magical power. As long as the promises on both sides are kept, the magic flows. For example, if the most handsome boy in a community remains unmarried and unavowed, the local dryad can use that suppressed virility to instead make the local gardens grow lush. This method may also require a CR adjustment in some cases if the powers could then be used in a combat situation. The small gods could also gain their extraordinary abilities via incantations, rituals or other magic that requires lengthy preparation and mystical knowledge only they (reputedly) have access to. It might even be possible that characters might be able to learn some of these tricks, perhaps supplanting abusive small gods or allowing them to temporarily (or semi-permanently) take the small gods place. And personally, I think the adventure hook Umbran threw out could be quite workable, and semi-commonplace. The above-mentioned dryad visits the local tavern and foolishly gets drunk. The PCs may then have to protect her from a boorish drunkard who seeks to take advantage of the besotted dryad; perhaps a brigand decides to steal off with the dryad and ransom her back to the town she cares for; perhaps when the barkeep shooes her out she becomes angered and threatens to rescind her bargain, leaving the lush fields barren and rotten. The small gods could be everywhere, and quests might not be for personal gold and glory, but to seek or steal the favors of these small gods, to undertake bizarre quests to keep the small gods happy (and/or acquire the items/material/keep the promises they need to grant their favors) and so on. Then there's always the risk of offending a small god and undertaking a quest to remove the curse or get rid of the petulant god. [/QUOTE]
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