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small Monk change to decrease Dex dependency
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<blockquote data-quote="GlassJaw" data-source="post: 8106248" data-attributes="member: 22103"><p>Overall I like the monk class. But I don't like how heavily skewed it is to Dex builds. Strength-based monks are almost inferior in every way unless focused on grappling, and even that is better server by other classes.</p><p></p><p>I'm starting to introduce my son to D&D and he's really excited to play a dragonborn monk. A really cool concept but one I would never play because dragonborn does nothing for the monk class. Now I know the upcoming Tasha's book is going to remedy that as far as racial stat adjustments go. But why not do the same for classes as well?</p><p></p><p>However, I don't mean changing a class's primary stat. But some classes essentially have multiple primary stats, which really restricts build customization. The monk is the prime example of this: Wis is their primary stat but Dex is just as important. A wizard needs Intelligence but nothing in the class forces a player to invest in another stat.</p><p></p><p>This eliminates archetypes like Little John, Chong Li (Bloodsport), a sumo wrestler, pit fighter, etc.</p><p></p><p>So my idea makes two simple changes:</p><p></p><p>Unarmored Defense: equals to 10 + your Dexterity or Constitution modifier (whichever is higher) + your Wisdom modifier.</p><p>Deflect Arrows: Damage is reduced by 1d10 + your Strength or Dexterity modifier (whichever is higher) + your monk level.</p><p></p><p>I don't think this would cause any balance issues. Thoughts?</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 8106248, member: 22103"] Overall I like the monk class. But I don't like how heavily skewed it is to Dex builds. Strength-based monks are almost inferior in every way unless focused on grappling, and even that is better server by other classes. I'm starting to introduce my son to D&D and he's really excited to play a dragonborn monk. A really cool concept but one I would never play because dragonborn does nothing for the monk class. Now I know the upcoming Tasha's book is going to remedy that as far as racial stat adjustments go. But why not do the same for classes as well? However, I don't mean changing a class's primary stat. But some classes essentially have multiple primary stats, which really restricts build customization. The monk is the prime example of this: Wis is their primary stat but Dex is just as important. A wizard needs Intelligence but nothing in the class forces a player to invest in another stat. This eliminates archetypes like Little John, Chong Li (Bloodsport), a sumo wrestler, pit fighter, etc. So my idea makes two simple changes: Unarmored Defense: equals to 10 + your Dexterity or Constitution modifier (whichever is higher) + your Wisdom modifier. Deflect Arrows: Damage is reduced by 1d10 + your Strength or Dexterity modifier (whichever is higher) + your monk level. I don't think this would cause any balance issues. Thoughts? [/QUOTE]
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