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<blockquote data-quote="Allura" data-source="post: 2373410" data-attributes="member: 17473"><p>Well, I'd love to make my own adventures, but I'm not sure where to start, and I do like the adventures I've chosen. They're fairly well developed, actually, and I'll flesh out anything missing. I'm going to really analyze things to make sure they can do it, and I'm also going to make sure that I really grok what's going on so that I can act on the fly without looking things up. I think they'll give a good idea of the scope of Eberron, since they start out local (Sharn) and eventually you go all over the place, including Xen'drik.</p><p></p><p>The problem with just dumping xp is that I have two rules lawyers in the game, one of which is prob not happy with the minor changes I'm making already. He's very much a by-the-book person, and the book has to be written by WotC. I'm not going to go crazy. Mostly it's going to be things like one less goon, or maybe strip a level from a really high level BBG. I'm aware of the math involved, so I don't want to make it harder on myself then necessary! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> OTOH, I'll probably be using DM's Familiar, so once I do the math once I won't have to do it again.</p><p></p><p>The gestalt rules bug me - I think they're too powerful in some areas, and not powerful enough in others. </p><p></p><p>I had thought about something for hit points, but the stat increase should mean that those who care about their HP total will have a decent Con bonus. I'm trying for a heroic but not godly type of game. Does that make sense? Also, Eberron doesn't have a whole lot of high level NPCs running around, which is where my xp concerns come in. Particularly in a "book" module, it's assumed that party size difference is offset by characters advancing faster, and that's something I'm trying to avoid. </p><p></p><p>Three instead of four players may not be as much difference as I think. HR#2 (skill points) is prob the one I'm most likely to include, since it's easy & just more fun for the players I think. It stinks to just not be able to do something for lack of skill ranks. Besides, I think fighters need more skill points anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Allura, post: 2373410, member: 17473"] Well, I'd love to make my own adventures, but I'm not sure where to start, and I do like the adventures I've chosen. They're fairly well developed, actually, and I'll flesh out anything missing. I'm going to really analyze things to make sure they can do it, and I'm also going to make sure that I really grok what's going on so that I can act on the fly without looking things up. I think they'll give a good idea of the scope of Eberron, since they start out local (Sharn) and eventually you go all over the place, including Xen'drik. The problem with just dumping xp is that I have two rules lawyers in the game, one of which is prob not happy with the minor changes I'm making already. He's very much a by-the-book person, and the book has to be written by WotC. I'm not going to go crazy. Mostly it's going to be things like one less goon, or maybe strip a level from a really high level BBG. I'm aware of the math involved, so I don't want to make it harder on myself then necessary! :) OTOH, I'll probably be using DM's Familiar, so once I do the math once I won't have to do it again. The gestalt rules bug me - I think they're too powerful in some areas, and not powerful enough in others. I had thought about something for hit points, but the stat increase should mean that those who care about their HP total will have a decent Con bonus. I'm trying for a heroic but not godly type of game. Does that make sense? Also, Eberron doesn't have a whole lot of high level NPCs running around, which is where my xp concerns come in. Particularly in a "book" module, it's assumed that party size difference is offset by characters advancing faster, and that's something I'm trying to avoid. Three instead of four players may not be as much difference as I think. HR#2 (skill points) is prob the one I'm most likely to include, since it's easy & just more fun for the players I think. It stinks to just not be able to do something for lack of skill ranks. Besides, I think fighters need more skill points anyway. :) [/QUOTE]
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