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<blockquote data-quote="TerraDave" data-source="post: 2373720" data-attributes="member: 22260"><p>I have been running a 3 PC party with purchased adventures for about 5 months. Works fine. </p><p></p><p>A few things have helped:</p><p></p><p>1) The party is well balanced: with a rogue, cleric and sorcerer, all of whom have now taking a level in another class. Encourage this, and keep in mind that certain roles, like the archery only rogue or ranger or the retiring cleric who buffs others and doesn't fight much, may not work. </p><p></p><p>2) I am not to stingy with the XP (or the treasure). I did this mostly for other reasons, but in any case having a little bit higher level can make a key difference. Maybe you can start at 3rd (though we didn't)</p><p></p><p>3) The fudge. Every level, the PC gets a fudge that can be used to annul an enemy attack. I did this becuase I went to an "open roll" and wouldn't be fudging the dice behind the screen, and because people aren't raised from the dead every day in Terra (to balance it, I occasionally give NPCs fudges). In any case something like this, or action or hero points, could help alot. </p><p></p><p>And on a slightly different point:</p><p></p><p>4) encourage everyone to get involved. This means that they all show up to play, and then they all are fairly active. If you are used to 4 or 5 people, you may find the social dynamic dragging a little. But three active players can more then make up for it. </p><p></p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2373720, member: 22260"] I have been running a 3 PC party with purchased adventures for about 5 months. Works fine. A few things have helped: 1) The party is well balanced: with a rogue, cleric and sorcerer, all of whom have now taking a level in another class. Encourage this, and keep in mind that certain roles, like the archery only rogue or ranger or the retiring cleric who buffs others and doesn't fight much, may not work. 2) I am not to stingy with the XP (or the treasure). I did this mostly for other reasons, but in any case having a little bit higher level can make a key difference. Maybe you can start at 3rd (though we didn't) 3) The fudge. Every level, the PC gets a fudge that can be used to annul an enemy attack. I did this becuase I went to an "open roll" and wouldn't be fudging the dice behind the screen, and because people aren't raised from the dead every day in Terra (to balance it, I occasionally give NPCs fudges). In any case something like this, or action or hero points, could help alot. And on a slightly different point: 4) encourage everyone to get involved. This means that they all show up to play, and then they all are fairly active. If you are used to 4 or 5 people, you may find the social dynamic dragging a little. But three active players can more then make up for it. Hope that helps! [/QUOTE]
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