Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Small parties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Allura" data-source="post: 2374372" data-attributes="member: 17473"><p>I don't have to worry about players showing up. One player is my husband and the other two are a couple who's house we usually play at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think adding an NPC could be difficult for me, given how I'm new to GMing in general. That adds another factor for me to track, and I don't want to take the focus away from the PCs. If later on it looks like they're lacking something, I may consider it. Alternately, if they want to hire someone, I'm certainly going to allow them. I just don't want to foist a long-term NPC on them if they don't want one.</p><p></p><p>I'm starting to think 36 build points might be too high. Actually, I personally hate build points. I like the more wild variation of 4d6, drop 1d6. I may add that they can reroll a one and/or that they can make 2 or 3 "sets" of dice to pick from. I don't want them to keep rerolling 20 times, or they'll try to argue that probability says they get all 18s eventually. That argument will be dealt with by clue x 4. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One reason I like #2, adding skill points, is because we just picked up DMG2 which has rules for teamwork in it that I like. A lot of those abilities require that the team members have 1 rank in the supporting skills. </p><p></p><p>I think the party is going to end up balanced, although they may get more of their treasure as healing potions and such then just raw gold. Everyone seems to have some small amount of healing at least, and they all are going to end up fighty, I think. That leaves traps as the last concern, and I'm going to make sure I keep track of the highest DCs they can search/disable. </p><p></p><p>When I talked about dropping the CR, I meant dropping the actual strength of the opponent, not just dropping how much xp they got from it. I'm sorry I wasn't clear on that. But, I'm thinking the edge from leveling a bit earlier & having a bit more treasure will balance itself out. </p><p></p><p>Yes, Eberron has action points. I had briefly considered increasing them, but I haven't used them in play and I don't like messing around with a rule I'm not already comfortable with. They'll be used by-the-book.</p><p></p><p>Ok, so now I'm leaning towards: </p><p></p><p>1. 4d6, drop 1. Reroll 1s and/or choose between 2-3 "sets" of stats.</p><p></p><p>2. Still thinking about the skill point thing. I may wait to see what their stats end up looking like.</p><p></p><p>3. Definitely reroll a 1 on a HD. I think my players like rolling dice, and telling them they get fixed HP may take that away. Letting them just take 1/2HD rounded up is something I'll see what they think of.</p><p></p><p>This thread has also made me realize I need to go back and talk to the players some more. I may be projecting some of my own dislike of 3 player parties onto them, and I'm not sure they feel they need the boosting.</p></blockquote><p></p>
[QUOTE="Allura, post: 2374372, member: 17473"] I don't have to worry about players showing up. One player is my husband and the other two are a couple who's house we usually play at. :) I think adding an NPC could be difficult for me, given how I'm new to GMing in general. That adds another factor for me to track, and I don't want to take the focus away from the PCs. If later on it looks like they're lacking something, I may consider it. Alternately, if they want to hire someone, I'm certainly going to allow them. I just don't want to foist a long-term NPC on them if they don't want one. I'm starting to think 36 build points might be too high. Actually, I personally hate build points. I like the more wild variation of 4d6, drop 1d6. I may add that they can reroll a one and/or that they can make 2 or 3 "sets" of dice to pick from. I don't want them to keep rerolling 20 times, or they'll try to argue that probability says they get all 18s eventually. That argument will be dealt with by clue x 4. :) One reason I like #2, adding skill points, is because we just picked up DMG2 which has rules for teamwork in it that I like. A lot of those abilities require that the team members have 1 rank in the supporting skills. I think the party is going to end up balanced, although they may get more of their treasure as healing potions and such then just raw gold. Everyone seems to have some small amount of healing at least, and they all are going to end up fighty, I think. That leaves traps as the last concern, and I'm going to make sure I keep track of the highest DCs they can search/disable. When I talked about dropping the CR, I meant dropping the actual strength of the opponent, not just dropping how much xp they got from it. I'm sorry I wasn't clear on that. But, I'm thinking the edge from leveling a bit earlier & having a bit more treasure will balance itself out. Yes, Eberron has action points. I had briefly considered increasing them, but I haven't used them in play and I don't like messing around with a rule I'm not already comfortable with. They'll be used by-the-book. Ok, so now I'm leaning towards: 1. 4d6, drop 1. Reroll 1s and/or choose between 2-3 "sets" of stats. 2. Still thinking about the skill point thing. I may wait to see what their stats end up looking like. 3. Definitely reroll a 1 on a HD. I think my players like rolling dice, and telling them they get fixed HP may take that away. Letting them just take 1/2HD rounded up is something I'll see what they think of. This thread has also made me realize I need to go back and talk to the players some more. I may be projecting some of my own dislike of 3 player parties onto them, and I'm not sure they feel they need the boosting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Small parties
Top