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Small party composition
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<blockquote data-quote="Zaruthustran" data-source="post: 4170333" data-attributes="member: 1457"><p>I'd go with leader and defender. You can heal, you can negotiate with NPCs, and you can take the hits.</p><p></p><p>Out of the PHB, I'd recommend dwarf paladin and dragonborn warlord. Paladins are the most durable defenders, and they can heal. Warlords can hang in melee, so these two would move as a unit, side-by-side.</p><p></p><p>Dwarf for the paladin for the extra surges from Con bump, the 2nd wind as minor action ability, and the extra lay-on-hands-per-day from the wis bump. </p><p></p><p>Dragonborn for the warlord for the Str bump, and because the breath weapon gives at least one AOE attack power.</p><p></p><p>This party of two lacks ranged powers, and its slow, so you'll need to rely on only basic ranged attacks until you can close. I'd pack heavy thrown weps to take advantage of str. Spears and throwing hammers, what for to still allow use of shields.</p><p></p><p>Alternatively, I'd consider dwarf paladin and elf cleric. In this case the cleric would hang back (way back) and attack with bow or ranged spells. This might leave the paladin too exposed, though, and each character out of range of each other's healing (lay-on-hands is touch).</p><p></p><p>-z</p><p></p><p>* If adding a third member, I'd consider a striker: an eladrin rogue. Best defense--and offense!--is a good offense.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4170333, member: 1457"] I'd go with leader and defender. You can heal, you can negotiate with NPCs, and you can take the hits. Out of the PHB, I'd recommend dwarf paladin and dragonborn warlord. Paladins are the most durable defenders, and they can heal. Warlords can hang in melee, so these two would move as a unit, side-by-side. Dwarf for the paladin for the extra surges from Con bump, the 2nd wind as minor action ability, and the extra lay-on-hands-per-day from the wis bump. Dragonborn for the warlord for the Str bump, and because the breath weapon gives at least one AOE attack power. This party of two lacks ranged powers, and its slow, so you'll need to rely on only basic ranged attacks until you can close. I'd pack heavy thrown weps to take advantage of str. Spears and throwing hammers, what for to still allow use of shields. Alternatively, I'd consider dwarf paladin and elf cleric. In this case the cleric would hang back (way back) and attack with bow or ranged spells. This might leave the paladin too exposed, though, and each character out of range of each other's healing (lay-on-hands is touch). -z * If adding a third member, I'd consider a striker: an eladrin rogue. Best defense--and offense!--is a good offense. [/QUOTE]
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