Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Small Party in the War of the Burning Sky
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sobran" data-source="post: 6041630" data-attributes="member: 45528"><p>I've finally managed to introduce my girlfriend to D&D and it seems like she may well like it. We've worked our way up from the Ascension card game, to Marvel Heroic Roleplaying, and finally to D&D4E. So here's my dilemma:</p><p></p><p>I plan on running the War of the Burning Sky campaign, primarily due to a lack of time; school and work are pretty demanding, so I don't have time to design my own adventures. It will be a small party, by necessity, consisting only of my girlfriend, a DMPC, a simple Companion character (as per DMG2), and possibly one more character (details below). She has created a Druid because she loves animals. Unfortunately, I thought the Druid still had access to healing spells, like previous editions, which is apparently not the case.</p><p></p><p>I will be creating a character to fill out the ranks. The idea was for my DMPC to be a strong, stoic type who served as silent protector, forcing her to take the reins when it came to negotiating--i.e. roleplaying. This has morphed somewhat, as it now appears he should be a Leader as opposed to a Defender. Luckily, the Druid does lend itself well to a thematically appropriate Companion character. I plan on handing her a Wolf Companion, which I will have to find creative ways to level up, as I seriously doubt she'll want to trade out her canine companion at any point.</p><p></p><p>She loves dogs. That's... really not relevant. Moving on.</p><p></p><p>Now, there may or may not be a third PC, depending on whether or not my brother can work out some conflicting scheduling issues. If he can, there will be very little issue, as we'll have four characters (sort of). If he can't, then we'll be stuck with three and things get tricky. So how would you handle this?</p><p></p><p>1) I plan on having each character begin at Level 2. This will help some, but the first encounter of the campaign still looks pretty challenging. I don't want to go any higher than that so as to reduce complexity while she's learning the system. Can you think of any other "character-level" adjustments that can be made? Should the characters start with a low-level magic item? Again, complexity is a concern here.</p><p></p><p>2) Can you think of any interesting ways to level up the wolf down the road? This is less of a concern, as I'm sure I can think of something, but group brainstorming is always helpful. One thought I've had is that the wolf may "turn out" to be a dire wolf at some later point.</p><p></p><p>3) I've largely abandoned the original plan for the silent DMPC to be a Defender, as it seems healing is probably more important in such a small party. Is this accurate? I've only played a little of 4th Edition so far. How much can healing be supplemented? For example, creating a Shaman instead of a Cleric seems tempting, both for thematic reasons (primal power source), and because he can serve a secondary Striker role. However, a Shaman's healing capability looks far lower than a Cleric's. Experienced 4th Edition DMs: how much would this difference concern you? How much of the difference could be mitigated?</p><p></p><p>4) Obviously all of this is being done at the character level instead of the campaign level. This is because I have <em>some</em> time available now, but I foresee even less in the future. That means that as the campaign goes on, I will have less time to tweak encounters, so I'm trying to keep that to a minimum. This would be less an issue if I still had access to the Adventure Tools, but with WotC's broken promises on that front, I couldn't justify the continued expenditure. So adjusting encounters on the fly has to be kept to fairly easy fixes: swapping out a scout or two for more minions in the first encounter, for example. Am I overlooking something? Is there an easier way to "de-level" the encounters that wouldn't be time consuming or damage the feel of the encounter? I don't want to simply remove monsters whole-sale if I can avoid it, as that could change the entire feel of an encounter.</p><p></p><p>Thank you in advance for any advice you can offer. I'm experienced with D&D, but 4th Edition is relatively new to me.</p><p></p><p>--Sobran</p><p></p><p>PS: Holy crap that was longer than I intended. Sorry for the wall of text.</p></blockquote><p></p>
[QUOTE="Sobran, post: 6041630, member: 45528"] I've finally managed to introduce my girlfriend to D&D and it seems like she may well like it. We've worked our way up from the Ascension card game, to Marvel Heroic Roleplaying, and finally to D&D4E. So here's my dilemma: I plan on running the War of the Burning Sky campaign, primarily due to a lack of time; school and work are pretty demanding, so I don't have time to design my own adventures. It will be a small party, by necessity, consisting only of my girlfriend, a DMPC, a simple Companion character (as per DMG2), and possibly one more character (details below). She has created a Druid because she loves animals. Unfortunately, I thought the Druid still had access to healing spells, like previous editions, which is apparently not the case. I will be creating a character to fill out the ranks. The idea was for my DMPC to be a strong, stoic type who served as silent protector, forcing her to take the reins when it came to negotiating--i.e. roleplaying. This has morphed somewhat, as it now appears he should be a Leader as opposed to a Defender. Luckily, the Druid does lend itself well to a thematically appropriate Companion character. I plan on handing her a Wolf Companion, which I will have to find creative ways to level up, as I seriously doubt she'll want to trade out her canine companion at any point. She loves dogs. That's... really not relevant. Moving on. Now, there may or may not be a third PC, depending on whether or not my brother can work out some conflicting scheduling issues. If he can, there will be very little issue, as we'll have four characters (sort of). If he can't, then we'll be stuck with three and things get tricky. So how would you handle this? 1) I plan on having each character begin at Level 2. This will help some, but the first encounter of the campaign still looks pretty challenging. I don't want to go any higher than that so as to reduce complexity while she's learning the system. Can you think of any other "character-level" adjustments that can be made? Should the characters start with a low-level magic item? Again, complexity is a concern here. 2) Can you think of any interesting ways to level up the wolf down the road? This is less of a concern, as I'm sure I can think of something, but group brainstorming is always helpful. One thought I've had is that the wolf may "turn out" to be a dire wolf at some later point. 3) I've largely abandoned the original plan for the silent DMPC to be a Defender, as it seems healing is probably more important in such a small party. Is this accurate? I've only played a little of 4th Edition so far. How much can healing be supplemented? For example, creating a Shaman instead of a Cleric seems tempting, both for thematic reasons (primal power source), and because he can serve a secondary Striker role. However, a Shaman's healing capability looks far lower than a Cleric's. Experienced 4th Edition DMs: how much would this difference concern you? How much of the difference could be mitigated? 4) Obviously all of this is being done at the character level instead of the campaign level. This is because I have [I]some[/I] time available now, but I foresee even less in the future. That means that as the campaign goes on, I will have less time to tweak encounters, so I'm trying to keep that to a minimum. This would be less an issue if I still had access to the Adventure Tools, but with WotC's broken promises on that front, I couldn't justify the continued expenditure. So adjusting encounters on the fly has to be kept to fairly easy fixes: swapping out a scout or two for more minions in the first encounter, for example. Am I overlooking something? Is there an easier way to "de-level" the encounters that wouldn't be time consuming or damage the feel of the encounter? I don't want to simply remove monsters whole-sale if I can avoid it, as that could change the entire feel of an encounter. Thank you in advance for any advice you can offer. I'm experienced with D&D, but 4th Edition is relatively new to me. --Sobran PS: Holy crap that was longer than I intended. Sorry for the wall of text. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Small Party in the War of the Burning Sky
Top