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Small Question: Labyrinth
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<blockquote data-quote="howandwhy99" data-source="post: 5926682" data-attributes="member: 3192"><p>It's the old Maze spell. It's an illusion/phantasm in some versions, a teleportation to an extraplanar microcosm in others. </p><p></p><p>Think of it like a delaying effect. Until the DC 15 Saving Throw is made their daily resources (food, water, sleep, etc.) are used up. Mapping can be done, but they are trapped in a never ending maze (real or imagined). A save returns them (or their perception) to reality. </p><p></p><p>How would I do it?</p><p></p><p>I would make it a never ending maze that is all illusory and that PCs must save against or leave the effected area to escape (or kill the minotaur). When navigating the maze becomes so obviously fake <em>to the players</em> they will likely start asking to disbelieve. Then they can camp until one person makes his or her save and be led out or use the real maze's walls to help the others out with their saves. If any creatures in the vicinity are encountered, treat them as perceivably within the illusion (not invisible). Track the PCs movement in case their chosen movement removes them from the area early.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5926682, member: 3192"] It's the old Maze spell. It's an illusion/phantasm in some versions, a teleportation to an extraplanar microcosm in others. Think of it like a delaying effect. Until the DC 15 Saving Throw is made their daily resources (food, water, sleep, etc.) are used up. Mapping can be done, but they are trapped in a never ending maze (real or imagined). A save returns them (or their perception) to reality. How would I do it? I would make it a never ending maze that is all illusory and that PCs must save against or leave the effected area to escape (or kill the minotaur). When navigating the maze becomes so obviously fake [I]to the players[/I] they will likely start asking to disbelieve. Then they can camp until one person makes his or her save and be led out or use the real maze's walls to help the others out with their saves. If any creatures in the vicinity are encountered, treat them as perceivably within the illusion (not invisible). Track the PCs movement in case their chosen movement removes them from the area early. [/QUOTE]
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