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Small races overly disadvantaged?
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<blockquote data-quote="n00bdragon" data-source="post: 6208676" data-attributes="member: 6689371"><p>Yeah, and we can understand that desire. It's cool that you want to play someone whose sword follows whatever passes for physics in your mind. But other people <em>don't</em> necessarily want to do that. Some people want to play Cloud Strife and the only reason they can't is because of some arbitrary ruling that only explicitly "magical" characters can spit in the face of reality. Take a moment to try and see things from the perspective of those people. Does allowing the buster sword in your game really interfere with <em>you</em> having fun? Try picking up a video game or watching an anime or just about anything not doubly entrenched in the "Tolkien-esque fantasy" tradition and you'll see people waving around objects only vaguely resembling a bladed weapon shooting lasers/power waves out the end, flying through the air, or doing that really cool thing where you cut something so fast it doesn't even know it's been bisected/gibbed until three dramatic seconds later when you already have your weapon sheathed. Maybe you can start to see why there's an awful lot of people who'd like to do that in a roleplaying game... So why can't the game have <strong>any</strong> way of accommodating those people? Or is D&D 5e not as big a tent as it was originally advertised? And no, it's not as simple as just adding some "optional" rule or "module". That just ghettoizes the option, relegating it to a 2nd class rule not worthy of being integrated into the main game fully.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6208676, member: 6689371"] Yeah, and we can understand that desire. It's cool that you want to play someone whose sword follows whatever passes for physics in your mind. But other people [I]don't[/I] necessarily want to do that. Some people want to play Cloud Strife and the only reason they can't is because of some arbitrary ruling that only explicitly "magical" characters can spit in the face of reality. Take a moment to try and see things from the perspective of those people. Does allowing the buster sword in your game really interfere with [I]you[/I] having fun? Try picking up a video game or watching an anime or just about anything not doubly entrenched in the "Tolkien-esque fantasy" tradition and you'll see people waving around objects only vaguely resembling a bladed weapon shooting lasers/power waves out the end, flying through the air, or doing that really cool thing where you cut something so fast it doesn't even know it's been bisected/gibbed until three dramatic seconds later when you already have your weapon sheathed. Maybe you can start to see why there's an awful lot of people who'd like to do that in a roleplaying game... So why can't the game have [B]any[/B] way of accommodating those people? Or is D&D 5e not as big a tent as it was originally advertised? And no, it's not as simple as just adding some "optional" rule or "module". That just ghettoizes the option, relegating it to a 2nd class rule not worthy of being integrated into the main game fully. [/QUOTE]
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