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General Tabletop Discussion
*Dungeons & Dragons
Small races overly disadvantaged?
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<blockquote data-quote="billd91" data-source="post: 6208682" data-attributes="member: 3400"><p>I guess the question is, if you want that (when D&D has never really done it), then do you really want D&D? Or do you want something else that directly supports that like Hero or Mutants and Masterminds? Why do you want D&D to change to do something it has never really done save by DM fiat and house rule (which people have always been pretty willing to do - for D&D and pretty much any other RPG)? Why shouldn't D&D have a base line reality and just encourage specific groups to deviate from that baseline… like it has done for most of its history?</p><p></p><p>I think this gets at part of the issues involved in the split market and WotC's current endeavor to deliver a game that respects the core of common D&Disms. You've got some players pushing for change within the core of the game to support the way they want to play, while other players see some of those changes as doing away with D&D's essential character which has an impact on the way they want to play. And I guess I'm more in the latter group. If you have to change D&D to make it palatable to you, why is it D&D you're pursuing? Why not something else? </p><p></p><p>Ultimately, I do think a lot of this conflict comes down to identity - I want to be a D&D player because I've been one most of my life and have enjoyed being one. But if D&D is so different, then it doesn't match my identification any more. Meanwhile, since you seem to want D&D to change in your imagining, it seems that you too want to identify as a D&D player, strongly enough that you'd rather push to change the core of D&D than find an alternative game or accept support for your imagining in an optional module. I think the differences in identity probably have more to do with some form of game play style - accepting what the game is and adjusting to it vs accepting what your primary game preference is and adjusting the game to it.</p></blockquote><p></p>
[QUOTE="billd91, post: 6208682, member: 3400"] I guess the question is, if you want that (when D&D has never really done it), then do you really want D&D? Or do you want something else that directly supports that like Hero or Mutants and Masterminds? Why do you want D&D to change to do something it has never really done save by DM fiat and house rule (which people have always been pretty willing to do - for D&D and pretty much any other RPG)? Why shouldn't D&D have a base line reality and just encourage specific groups to deviate from that baseline… like it has done for most of its history? I think this gets at part of the issues involved in the split market and WotC's current endeavor to deliver a game that respects the core of common D&Disms. You've got some players pushing for change within the core of the game to support the way they want to play, while other players see some of those changes as doing away with D&D's essential character which has an impact on the way they want to play. And I guess I'm more in the latter group. If you have to change D&D to make it palatable to you, why is it D&D you're pursuing? Why not something else? Ultimately, I do think a lot of this conflict comes down to identity - I want to be a D&D player because I've been one most of my life and have enjoyed being one. But if D&D is so different, then it doesn't match my identification any more. Meanwhile, since you seem to want D&D to change in your imagining, it seems that you too want to identify as a D&D player, strongly enough that you'd rather push to change the core of D&D than find an alternative game or accept support for your imagining in an optional module. I think the differences in identity probably have more to do with some form of game play style - accepting what the game is and adjusting to it vs accepting what your primary game preference is and adjusting the game to it. [/QUOTE]
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Small races overly disadvantaged?
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