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Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]
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<blockquote data-quote="muppetmuppet" data-source="post: 6780491" data-attributes="member: 6800767"><p>So I started the game which went ok.</p><p></p><p>The absolutely essential things were understanding the NPC's in the cell and having stat sheets that the players could have to control them if they managed to escape with a lot.</p><p></p><p>How should the were rats be handled in combat if they escape with the players? For example if a drow fires a crossbow bolt and it hits one, certainly the creature take no damage from the bolt but what about the poison? Or a Giant Spider?</p><p>Currently I am allowing the poison effects to operate as though the attacks pierced the skin but failed to harm.</p><p></p><p>the characters are Human Bard Actor, Half Orc Barbarian, Half Elf Fighter ( intending eldritch).</p><p>The game so far: Bard talked to pretty much all the NPC's, she arrived days before anyone else. Fortunately I managed to run this before the game began as a one on one. If you are running this as a home game and you have some players that like to talk to NPCs and some who will be bored by it consider having the talkers round for a session zero to sort the NPC roleplaying out, they can paraphrase what they learnt when the combat players turn up in the next session.</p><p>players then embarked on a massive load of planning for escape having got most of the available info. They weren't happy with any plans they came up with until Jorlan said he would leave the gate unlocked and provide a distraction.</p><p>Characters recovered their gear and escaped with little difficulty thanks to a good plan and any time a roll mattered they rolled well. The remaining drow in the tower after the buzzing noise attack were grabbed and thrown over the side before the webs were burnt. The cave of Quaggoths and the drow guard post was neutralised by the actor mimicking the lead drows voice having already used disguise self to look like her and ordering them back inside. She was standing on the path waiting for the quaggoths to come out as the players had pretty much been everywhere in the compound on various duties. The rope bridges were cut in case reinforcements were coming in spite of the demons which were fighting up on the platform. It is not clear what the demons are supposed to do once the drow start defending their outpost. So you think the demons are only, or mainly interested in killing the other demons or will they all turn on the drow?. Anyway I just handwaved the fighting as keeping the drow busy for now. The players climbed down the rope and into the pool where the ooze was still eating the bodies it had been thrown. It tried to grab some players as they ran past but they all made it to the south passage and dispatched the Vrock before it got an action with more good rolling.</p><p>So the group plus all the NPC's minus Ront, the drow and shushar had escaped.</p></blockquote><p></p>
[QUOTE="muppetmuppet, post: 6780491, member: 6800767"] So I started the game which went ok. The absolutely essential things were understanding the NPC's in the cell and having stat sheets that the players could have to control them if they managed to escape with a lot. How should the were rats be handled in combat if they escape with the players? For example if a drow fires a crossbow bolt and it hits one, certainly the creature take no damage from the bolt but what about the poison? Or a Giant Spider? Currently I am allowing the poison effects to operate as though the attacks pierced the skin but failed to harm. the characters are Human Bard Actor, Half Orc Barbarian, Half Elf Fighter ( intending eldritch). The game so far: Bard talked to pretty much all the NPC's, she arrived days before anyone else. Fortunately I managed to run this before the game began as a one on one. If you are running this as a home game and you have some players that like to talk to NPCs and some who will be bored by it consider having the talkers round for a session zero to sort the NPC roleplaying out, they can paraphrase what they learnt when the combat players turn up in the next session. players then embarked on a massive load of planning for escape having got most of the available info. They weren't happy with any plans they came up with until Jorlan said he would leave the gate unlocked and provide a distraction. Characters recovered their gear and escaped with little difficulty thanks to a good plan and any time a roll mattered they rolled well. The remaining drow in the tower after the buzzing noise attack were grabbed and thrown over the side before the webs were burnt. The cave of Quaggoths and the drow guard post was neutralised by the actor mimicking the lead drows voice having already used disguise self to look like her and ordering them back inside. She was standing on the path waiting for the quaggoths to come out as the players had pretty much been everywhere in the compound on various duties. The rope bridges were cut in case reinforcements were coming in spite of the demons which were fighting up on the platform. It is not clear what the demons are supposed to do once the drow start defending their outpost. So you think the demons are only, or mainly interested in killing the other demons or will they all turn on the drow?. Anyway I just handwaved the fighting as keeping the drow busy for now. The players climbed down the rope and into the pool where the ooze was still eating the bodies it had been thrown. It tried to grab some players as they ran past but they all made it to the south passage and dispatched the Vrock before it got an action with more good rolling. So the group plus all the NPC's minus Ront, the drow and shushar had escaped. [/QUOTE]
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