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Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]
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<blockquote data-quote="muppetmuppet" data-source="post: 6780674" data-attributes="member: 6800767"><p>Continuing the story so far.</p><p>The group decide to go slow so they can stealth and forage.</p><p>the barbarian and the fighter are both outlanders which just happens to be amazing for this so after a couple of days I said if they are both foraging we can ignore recording food and water unless something dd happens.</p><p>The group has more trouble with carrying the food and water than finding it for now.</p><p>Anyway this meant the drow caught them up pretty much immediately, some of the group were covering tracks but rolled badly. The drow scouts fired a few bolts at the rear group of 3 and retreated to get the others when charged.</p><p>The rest of the group were alerted and basically ran as fast as they could for a bit. The drow returned to scout mode when they made no contact. The group now set up an ambush in a cavern. this worked perfectly the hidden NPC's that stopped and hid in the cavern weren't spotted and the drow passed them into the narrow passage where the rest of the group were waiting round a corner. The result was dead scouts, mostly unhurt group and they continued at a fast pace again for a bit either not realizing the rest of the drow were coming or not wishing to face them. </p><p>The drow chase group had now lost it scouts and the drow in general had suffered enough loses I decided they would retreat get some new scouts ( canon fodder) and try to ambush the group later.</p><p>The players found that their guide Buppido was basically useless, but fortunately ran into a member of the society of Brilliance, the orc, and managed to not just attack him on sight and found rough directions to sloobidoop.</p><p>Somewhere round here the mushroom decided they were friendly and used spores for the first time. He was being carried by Prince Derendil most of the time to not slow them further. So they now found a new way to navigate.</p><p>Mushroom man claimed he knew the direction Neverlight Grove was in but had no idea how to get there and they had discovered from the Orc roughly where Sloobidoop lay, they assumed the grove was a long way away and knew sloobidoop was fairly close, so they used mushroom man as a compass that pointed to one direction and sort of hoped they cld navigate from that. Eldeth said she was good at navigating and cld maybe work with all this and meanwhile the outlanders were remembering where they had been so if they ever needed to come back or went in circles they would know where they were.</p><p>And so they arrived at the Silken Paths and were travelling roughly the right way for Sloobidoop.</p></blockquote><p></p>
[QUOTE="muppetmuppet, post: 6780674, member: 6800767"] Continuing the story so far. The group decide to go slow so they can stealth and forage. the barbarian and the fighter are both outlanders which just happens to be amazing for this so after a couple of days I said if they are both foraging we can ignore recording food and water unless something dd happens. The group has more trouble with carrying the food and water than finding it for now. Anyway this meant the drow caught them up pretty much immediately, some of the group were covering tracks but rolled badly. The drow scouts fired a few bolts at the rear group of 3 and retreated to get the others when charged. The rest of the group were alerted and basically ran as fast as they could for a bit. The drow returned to scout mode when they made no contact. The group now set up an ambush in a cavern. this worked perfectly the hidden NPC's that stopped and hid in the cavern weren't spotted and the drow passed them into the narrow passage where the rest of the group were waiting round a corner. The result was dead scouts, mostly unhurt group and they continued at a fast pace again for a bit either not realizing the rest of the drow were coming or not wishing to face them. The drow chase group had now lost it scouts and the drow in general had suffered enough loses I decided they would retreat get some new scouts ( canon fodder) and try to ambush the group later. The players found that their guide Buppido was basically useless, but fortunately ran into a member of the society of Brilliance, the orc, and managed to not just attack him on sight and found rough directions to sloobidoop. Somewhere round here the mushroom decided they were friendly and used spores for the first time. He was being carried by Prince Derendil most of the time to not slow them further. So they now found a new way to navigate. Mushroom man claimed he knew the direction Neverlight Grove was in but had no idea how to get there and they had discovered from the Orc roughly where Sloobidoop lay, they assumed the grove was a long way away and knew sloobidoop was fairly close, so they used mushroom man as a compass that pointed to one direction and sort of hoped they cld navigate from that. Eldeth said she was good at navigating and cld maybe work with all this and meanwhile the outlanders were remembering where they had been so if they ever needed to come back or went in circles they would know where they were. And so they arrived at the Silken Paths and were travelling roughly the right way for Sloobidoop. [/QUOTE]
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Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]
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