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Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]
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<blockquote data-quote="Mike Mikesh" data-source="post: 7300640" data-attributes="member: 6923829"><p><strong>Ilvara's Pursuit</strong></p><p></p><p>Another thought: Ilvara Mizzrym can be a thread of continuity through the entire life of the campaign, but as an undead. When the party kills her (likely when they are about the reach the surface) she becomes an entity that obsessively continues the pursuit. Ilvara haunts their trail when they return to the Underdark and sets up trouble for them along the ways ahead.</p><p></p><p>They can vanquish her each time, but only temporarily. Perhaps as Ilvara died the first time, she dramatically pronounced a curse that also sets up the condition by which the party can permanently put her to rest. For instance, "I swear by the Manacles of Mizzrym...," could refer to a revered object of house legacy. If the Manacles are destroyed, or used in an abjuration ritual, Ilvara can be sent to her afterlife. This means the party needs to reach Menzoberranzan, and perhaps take advantage of the chaos following Vizeran's ritual so as to access the Manacles.</p><p></p><p>In our campaign, Ilvara is a wraith obsessed with enslaving the party members as her specters. For now, though, she is bound to aid their missions "until demons rage," at which time she can make good on her threats. This came about after the party recovered a necromantic implement at the <em>Lost Tomb of Khaem</em>. A twisted NPC ally of the party used it to call up Ilvara. Although the party does not want help from the embittered spirit, she lurks and provides them with information anyway.</p></blockquote><p></p>
[QUOTE="Mike Mikesh, post: 7300640, member: 6923829"] [b]Ilvara's Pursuit[/b] Another thought: Ilvara Mizzrym can be a thread of continuity through the entire life of the campaign, but as an undead. When the party kills her (likely when they are about the reach the surface) she becomes an entity that obsessively continues the pursuit. Ilvara haunts their trail when they return to the Underdark and sets up trouble for them along the ways ahead. They can vanquish her each time, but only temporarily. Perhaps as Ilvara died the first time, she dramatically pronounced a curse that also sets up the condition by which the party can permanently put her to rest. For instance, "I swear by the Manacles of Mizzrym...," could refer to a revered object of house legacy. If the Manacles are destroyed, or used in an abjuration ritual, Ilvara can be sent to her afterlife. This means the party needs to reach Menzoberranzan, and perhaps take advantage of the chaos following Vizeran's ritual so as to access the Manacles. In our campaign, Ilvara is a wraith obsessed with enslaving the party members as her specters. For now, though, she is bound to aid their missions "until demons rage," at which time she can make good on her threats. This came about after the party recovered a necromantic implement at the [I]Lost Tomb of Khaem[/I]. A twisted NPC ally of the party used it to call up Ilvara. Although the party does not want help from the embittered spirit, she lurks and provides them with information anyway. [/QUOTE]
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Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]
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