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Small tweaks to improve Out of the Abyss [DMs toolbox; SPOILERS]
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<blockquote data-quote="Mike Mikesh" data-source="post: 7418907" data-attributes="member: 6923829"><p><strong>Gravenhollow</strong></p><p></p><p>Red Sky Fever - Urmas's World</p><p></p><p>Urmas's suite turned into the upper room of a large tower decorated with Abyssal appointments and symbols associated with <a href="http://forgottenrealms.wikia.com/wiki/Baphomet" target="_blank">Baphomet</a>. The balcony outside overlooked a vast maze expanding to the horizon. The sky was red with high, black smoke clouds moving fast despite no breeze. The low sun was colored red. Gargoyles flew patrol. Many were gathered at the top of the tower.</p><p style="text-align: center"> <a href="http://cenobite.wikia.com/wiki/Hell" target="_blank">[ATTACH]97441[/ATTACH]</a></p><p>Several hundred feet away, Urmas stood upon a raised platform whose top was level with the maze walls. Exaggerated bull horns sprouted from his head. He also had hoofed legs and a tail. The librarian only gazed at the sun.</p><p></p><p>The maze corridors were some 20 feet wide and 20 feet high. Simple traps were common. Any form of teleport took the character back to a teleportation circle on the bottom level of the original tower. Climbing or flying over a wall provoked an attack from the gargoyles and juvenile <a href="http://archive.wizards.com/default.asp?x=dnd/ex/20060605a" target="_blank">nabassu</a> demons (see <a href="http://www.dmsguild.com/product/183846/Beasts-from-the-Abyss" target="_blank"><em>Beasts from the Abyss</em></a> available at <a href="http://www.dmsguild.com/" target="_blank">dmsguild.com</a>), each group increasing in size. Invisible characters were visible to the guardians if they were in direct light of the Abyssal sun rather than in shadow. <a href="http://forgottenrealms.wikia.com/wiki/Gorgon" target="_blank">Gorgons</a> also wandered the maze, which I described as stone skinned rather than iron (AC 16, HP 126).</p><p></p><p>The central step pyramid was carved with demonic images relating to <a href="http://forgottenrealms.wikia.com/wiki/Baphomet" target="_blank">Baphomet</a>. Urmas initially stood oblivious to the characters. The base was protected by an encircling, animated anchor and chain (AC 20; HP 120; MV 30; Blindsight 60 ft; STR 19, DEX 14, CON 12, INT 1, WIS 10, CHA 3, Perception +2; Melee +6 reach 10 ft bludgeoning 2D8+4. Constrict +6 2D10+4 and grappled (escape DC 16). It crumbled to rust when defeated.</p><p></p><p><a href="http://mazegenerator.net/" target="_blank"><p style="text-align: center">[ATTACH]97442[/ATTACH]</p><p></a>I used <a href="http://mazegenerator.net/" target="_blank"><em>mazegenerator.net</em></a> to create a playing aid with Urmas's step pyramid in the center. It’s a very well developed online tool. As parameters, I recommend Style: Orthogonal; Width: 60; Height: 60; Inner width: 4; Inner height: 4; Starts at: Bottom or inner room; E: 50; R: 50.</p></blockquote><p></p>
[QUOTE="Mike Mikesh, post: 7418907, member: 6923829"] [b]Gravenhollow[/b] Red Sky Fever - Urmas's World Urmas's suite turned into the upper room of a large tower decorated with Abyssal appointments and symbols associated with [URL="http://forgottenrealms.wikia.com/wiki/Baphomet"]Baphomet[/URL]. The balcony outside overlooked a vast maze expanding to the horizon. The sky was red with high, black smoke clouds moving fast despite no breeze. The low sun was colored red. Gargoyles flew patrol. Many were gathered at the top of the tower. [CENTER] [URL="http://cenobite.wikia.com/wiki/Hell"][ATTACH=CONFIG]97441._xfImport[/ATTACH][/URL][/CENTER] Several hundred feet away, Urmas stood upon a raised platform whose top was level with the maze walls. Exaggerated bull horns sprouted from his head. He also had hoofed legs and a tail. The librarian only gazed at the sun. The maze corridors were some 20 feet wide and 20 feet high. Simple traps were common. Any form of teleport took the character back to a teleportation circle on the bottom level of the original tower. Climbing or flying over a wall provoked an attack from the gargoyles and juvenile [URL="http://archive.wizards.com/default.asp?x=dnd/ex/20060605a"]nabassu[/URL] demons (see [URL="http://www.dmsguild.com/product/183846/Beasts-from-the-Abyss"][I]Beasts from the Abyss[/I][/URL] available at [URL="http://www.dmsguild.com/"]dmsguild.com[/URL]), each group increasing in size. Invisible characters were visible to the guardians if they were in direct light of the Abyssal sun rather than in shadow. [URL="http://forgottenrealms.wikia.com/wiki/Gorgon"]Gorgons[/URL] also wandered the maze, which I described as stone skinned rather than iron (AC 16, HP 126). The central step pyramid was carved with demonic images relating to [URL="http://forgottenrealms.wikia.com/wiki/Baphomet"]Baphomet[/URL]. Urmas initially stood oblivious to the characters. The base was protected by an encircling, animated anchor and chain (AC 20; HP 120; MV 30; Blindsight 60 ft; STR 19, DEX 14, CON 12, INT 1, WIS 10, CHA 3, Perception +2; Melee +6 reach 10 ft bludgeoning 2D8+4. Constrict +6 2D10+4 and grappled (escape DC 16). It crumbled to rust when defeated. [URL="http://mazegenerator.net/"][CENTER][ATTACH=CONFIG]97442._xfImport[/ATTACH][/CENTER][/URL] I used [URL="http://mazegenerator.net/"][I]mazegenerator.net[/I][/URL] to create a playing aid with Urmas's step pyramid in the center. It’s a very well developed online tool. As parameters, I recommend Style: Orthogonal; Width: 60; Height: 60; Inner width: 4; Inner height: 4; Starts at: Bottom or inner room; E: 50; R: 50. [/QUOTE]
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