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*Pathfinder & Starfinder
Small Weapons?
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<blockquote data-quote="Lamoni" data-source="post: 1944217" data-attributes="member: 12680"><p>Just had to add my two coppers. There have been MANY references to weapons from our world and history. It is true that there is a lot of variation in weapons, but the weapons as statted in D&D are specific weapons. If you want a longsword that does piercing damage, it isn't a D&D longsword. Call it something else and give it the stats you want. If you want a shortsword that does slashing damage, do the same thing. create your own weapon. If you want a club that is the same as a quarterstaff, call it something else and give it the appropriate stats. D&D is NOT meant to mirror real life.</p><p></p><p>To answer the question that was posed repeatedly. A D&D club is not the same as a D&D quarterstaff. If it was sized the same, it would be the same weapon. If you wanted to create a baton weapon that is sized the same as a small sized quarterstaff, it would most likely end up doing the same amount of damage as a small sized quarterstaff, but this still involves introducing a weapon that isn't standard. And after introducing this weapon, it would make sense to remove the -2 penalty in switching from medium baton to small quarterstaff (since you deliberately created it as being identical).</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1944217, member: 12680"] Just had to add my two coppers. There have been MANY references to weapons from our world and history. It is true that there is a lot of variation in weapons, but the weapons as statted in D&D are specific weapons. If you want a longsword that does piercing damage, it isn't a D&D longsword. Call it something else and give it the stats you want. If you want a shortsword that does slashing damage, do the same thing. create your own weapon. If you want a club that is the same as a quarterstaff, call it something else and give it the appropriate stats. D&D is NOT meant to mirror real life. To answer the question that was posed repeatedly. A D&D club is not the same as a D&D quarterstaff. If it was sized the same, it would be the same weapon. If you wanted to create a baton weapon that is sized the same as a small sized quarterstaff, it would most likely end up doing the same amount of damage as a small sized quarterstaff, but this still involves introducing a weapon that isn't standard. And after introducing this weapon, it would make sense to remove the -2 penalty in switching from medium baton to small quarterstaff (since you deliberately created it as being identical). [/QUOTE]
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