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General Tabletop Discussion
*Pathfinder & Starfinder
Small Weapons?
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<blockquote data-quote="Lamoni" data-source="post: 1945990" data-attributes="member: 12680"><p>It seems like Storyteller wants a system to exactly mirror reality, not require any change from v3.0, and be so simple as to not require any math. Good luck.</p><p></p><p>As it is, 3.5 better defined weapons. In 3.0, you could pick up a greatsword from a giant, but did that mean it was a giant greatsword that you couldn't use effectively, or was it a greatsword that the giant was just treating as a longsword? Why couldn't halflings choose between shortbows and longbows? 3.5 still gives the exact same stats to the weapons as you change size, but it is streamlined and it gives all the same weapon choices to every race. It is much easier for halfling rogues to buy daggers and not have to use them as shortswords... it seems the problem you have is that you want your halfling to share his weapon with the ogre in the group. Well, it may be an annoying system to you, but it is definately not complicated. In our group, we have never even had anyone try to use an improper sized weapon. PC's use what they buy, and they buy what they can use best.</p><p></p><p>If you are after a system that mirrors reality more perfectly, you should throw out the standard -2 penalty, affix a unique penalty for each weapon that you would need to reference from a table (you said you wouldn't allow a giant dagger to be used as a greatsword so you should represent that with some sort of penalty while not giving any penalties to other weapons) Then you would have to add another 20 weapons that D&D doesn't include (like police batons, slashing shortswords, piercing longswords, throwing greataxes, etc.). Feel free to do that, but I don't see how that is helping your arguments against the 3.5 system.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1945990, member: 12680"] It seems like Storyteller wants a system to exactly mirror reality, not require any change from v3.0, and be so simple as to not require any math. Good luck. As it is, 3.5 better defined weapons. In 3.0, you could pick up a greatsword from a giant, but did that mean it was a giant greatsword that you couldn't use effectively, or was it a greatsword that the giant was just treating as a longsword? Why couldn't halflings choose between shortbows and longbows? 3.5 still gives the exact same stats to the weapons as you change size, but it is streamlined and it gives all the same weapon choices to every race. It is much easier for halfling rogues to buy daggers and not have to use them as shortswords... it seems the problem you have is that you want your halfling to share his weapon with the ogre in the group. Well, it may be an annoying system to you, but it is definately not complicated. In our group, we have never even had anyone try to use an improper sized weapon. PC's use what they buy, and they buy what they can use best. If you are after a system that mirrors reality more perfectly, you should throw out the standard -2 penalty, affix a unique penalty for each weapon that you would need to reference from a table (you said you wouldn't allow a giant dagger to be used as a greatsword so you should represent that with some sort of penalty while not giving any penalties to other weapons) Then you would have to add another 20 weapons that D&D doesn't include (like police batons, slashing shortswords, piercing longswords, throwing greataxes, etc.). Feel free to do that, but I don't see how that is helping your arguments against the 3.5 system. [/QUOTE]
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