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Smaller or bigger dungeons?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3648086" data-attributes="member: 22882"><p><u>C</u>leric <u>o</u>r <u>D</u>ruid zilla. Referring to a completely buffed (and thus larger-than-man-sized) cleric or druid, who thus completely outshines other PCs.</p><p></p><p>The term comes from Wizards of the Coast's character optimization boards, where the CoDzilla is widely acknowledge as the most powerful character available outside of specific exploits, such as PunPun or the Cheater of Mystra. Especially notable because almost all of the important elements, with the exception of Divine Metamagic and Persistent Spell for the cleric version (neither of which is necessary, only beneficial), it can be a core-only build. The druid version, which was essentially core-only, no longer works properly since the polymorph nerf.</p><p></p><p>Of course, any proper CoDzilla controls his own pace of encounters using utility spells, (some of which, admittedly, may have to come from an allied wizard). Long dungeons do absolutely nothing to slow CoDzilla down, and indeed they are his favored environment because combat buffs solve almost all problems within them. The only ways to reliably slow CoDzilla down, aside from banning or restricting certain core materials, are to impose an in-game time limit on many or most adventures, and to make solving an adventure a matter of something other than raw combative ability.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3648086, member: 22882"] [U]C[/U]leric [U]o[/U]r [U]D[/U]ruid zilla. Referring to a completely buffed (and thus larger-than-man-sized) cleric or druid, who thus completely outshines other PCs. The term comes from Wizards of the Coast's character optimization boards, where the CoDzilla is widely acknowledge as the most powerful character available outside of specific exploits, such as PunPun or the Cheater of Mystra. Especially notable because almost all of the important elements, with the exception of Divine Metamagic and Persistent Spell for the cleric version (neither of which is necessary, only beneficial), it can be a core-only build. The druid version, which was essentially core-only, no longer works properly since the polymorph nerf. Of course, any proper CoDzilla controls his own pace of encounters using utility spells, (some of which, admittedly, may have to come from an allied wizard). Long dungeons do absolutely nothing to slow CoDzilla down, and indeed they are his favored environment because combat buffs solve almost all problems within them. The only ways to reliably slow CoDzilla down, aside from banning or restricting certain core materials, are to impose an in-game time limit on many or most adventures, and to make solving an adventure a matter of something other than raw combative ability. [/QUOTE]
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