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<blockquote data-quote="jmucchiello" data-source="post: 3391977" data-attributes="member: 813"><p>But who does it matter to? As I said, the players don't see the curvature of the horizon or see the color of the sky. If the planet's tilt is slightly different than Earth's, that means the sun will trace a different arc through the sky.... That means you need to place the hour markers on your sundial differently. It means shadows have different angles at 1pm than they would on Earth. But how do the players interact with that? In what way does this affect gameplay?</p><p></p><p>And the sense that things are different are only in the players' heads. For the characters, the horizon looks "normal". The shadows at 1pm are "normal". The players can compare the game world to Earth. The characters are unaware of Earth.</p><p></p><p>If the OP wants to make a world with different physics: binary stars, the planet is the moon of a gas giant, the game world is a pellucidar, the planet is flat riding on the back of 4 elephants standing on a giant space turtle, etc. that can be conveyed to the players since things will work differently. Planet size doesn't really have that kind of oomphf.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3391977, member: 813"] But who does it matter to? As I said, the players don't see the curvature of the horizon or see the color of the sky. If the planet's tilt is slightly different than Earth's, that means the sun will trace a different arc through the sky.... That means you need to place the hour markers on your sundial differently. It means shadows have different angles at 1pm than they would on Earth. But how do the players interact with that? In what way does this affect gameplay? And the sense that things are different are only in the players' heads. For the characters, the horizon looks "normal". The shadows at 1pm are "normal". The players can compare the game world to Earth. The characters are unaware of Earth. If the OP wants to make a world with different physics: binary stars, the planet is the moon of a gas giant, the game world is a pellucidar, the planet is flat riding on the back of 4 elephants standing on a giant space turtle, etc. that can be conveyed to the players since things will work differently. Planet size doesn't really have that kind of oomphf. [/QUOTE]
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