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Smallest rule, biggest change: Magic Edition
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<blockquote data-quote="fuindordm" data-source="post: 3425755" data-attributes="member: 5435"><p>For each culture, replace the V,S,M components with other casting requirements, such as:</p><p></p><p>C: concentration</p><p>P: potion (use alchemy skill to create doses for Personal spells)</p><p>AF: Arcane Focus (similar to Psionic Focus, uses Concentration skill)</p><p>Cl: Big Iron Cauldron or similar pain-in-the-butt focus</p><p>L: 50% Limitation (can cast only at night, only when "stars are right" (Use Astrology skill), etc.)</p><p>S: Side effect: failed Spellcraft roll results in miscast and damage to caster</p><p></p><p>...</p><p>the possibilities are endless. Like V,S,M, there should be :</p><p>1. one limitation shared by 99% of spells that is almost impossible to get around even with research, </p><p>2. one limitation which most but not all spells have (which you might be able to remove from a spell with research), and </p><p>3. one limitation which is more a matter of flavor than a requirement which can be gotten around with a feat.</p><p></p><p>Other than that, no changes to the rules--but very different flavor for magic in each culture.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3425755, member: 5435"] For each culture, replace the V,S,M components with other casting requirements, such as: C: concentration P: potion (use alchemy skill to create doses for Personal spells) AF: Arcane Focus (similar to Psionic Focus, uses Concentration skill) Cl: Big Iron Cauldron or similar pain-in-the-butt focus L: 50% Limitation (can cast only at night, only when "stars are right" (Use Astrology skill), etc.) S: Side effect: failed Spellcraft roll results in miscast and damage to caster ... the possibilities are endless. Like V,S,M, there should be : 1. one limitation shared by 99% of spells that is almost impossible to get around even with research, 2. one limitation which most but not all spells have (which you might be able to remove from a spell with research), and 3. one limitation which is more a matter of flavor than a requirement which can be gotten around with a feat. Other than that, no changes to the rules--but very different flavor for magic in each culture. [/QUOTE]
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