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Smallest rule, biggest change: Magic Edition
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<blockquote data-quote="Set" data-source="post: 3428368" data-attributes="member: 41584"><p>Another skill-based spellcasting (spellcrafting?) notion;</p><p></p><p>Magic cannot exist without a physical focus. Even a prepared spell requires something crafted that is produced by the 'caster' and replaces the material / focus components.</p><p></p><p>That 'something crafted' varies, however. Some Spellcrafters call themselves alchemists, and brew up potions and elixirs that they drink or splash towards their target area. Others call themselves spellscribes, and create specially illuminated manuscripts from which they 'read' their spells. Still others search out and unlock the inner magic of gemstones, finding just the right stone, and then cutting and shaping and polishing it to specify how the magic is to be unleashed. A small group of disturbing gnomes craft bizarre little clockwork devices, while a band of orcish sorcerers tattoo their spells onto themselves, the fey folk carve little wooden tokens that invoke their magics, and a faction of elven 'bards' compose elaborate songs of power that are sung only once, unravelling to reveal the power locked into the magic.</p><p></p><p>Each 'spellcrafter' makes a relevant skill check (usually a Craft skill of some sort, but occasionally something wonky like Knowledge (astrology) or (mathematics)) to 'prepare' a spell. The time to prepare, equipment required to prepare and time to cast are all tied up into some sort of matrix to balance them out. An elven songsmith won't have to spent as much money, or need a laboratory, but he might take longer to prepare *and* cast his prepared spells, while a gnomish clockmage would need a lab, or at least a good set of masterwork tools and some raw material, but be able to activate his contraptions much more quickly, to compensate for the cost and equipment requirements of preparation.</p></blockquote><p></p>
[QUOTE="Set, post: 3428368, member: 41584"] Another skill-based spellcasting (spellcrafting?) notion; Magic cannot exist without a physical focus. Even a prepared spell requires something crafted that is produced by the 'caster' and replaces the material / focus components. That 'something crafted' varies, however. Some Spellcrafters call themselves alchemists, and brew up potions and elixirs that they drink or splash towards their target area. Others call themselves spellscribes, and create specially illuminated manuscripts from which they 'read' their spells. Still others search out and unlock the inner magic of gemstones, finding just the right stone, and then cutting and shaping and polishing it to specify how the magic is to be unleashed. A small group of disturbing gnomes craft bizarre little clockwork devices, while a band of orcish sorcerers tattoo their spells onto themselves, the fey folk carve little wooden tokens that invoke their magics, and a faction of elven 'bards' compose elaborate songs of power that are sung only once, unravelling to reveal the power locked into the magic. Each 'spellcrafter' makes a relevant skill check (usually a Craft skill of some sort, but occasionally something wonky like Knowledge (astrology) or (mathematics)) to 'prepare' a spell. The time to prepare, equipment required to prepare and time to cast are all tied up into some sort of matrix to balance them out. An elven songsmith won't have to spent as much money, or need a laboratory, but he might take longer to prepare *and* cast his prepared spells, while a gnomish clockmage would need a lab, or at least a good set of masterwork tools and some raw material, but be able to activate his contraptions much more quickly, to compensate for the cost and equipment requirements of preparation. [/QUOTE]
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