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*Pathfinder & Starfinder
Smart DM, Stupid Monsters (possible KotS spoilers)
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<blockquote data-quote="Deltran" data-source="post: 4313744" data-attributes="member: 67509"><p>A general rule of thumb I have been following for 4e is this - use the creature's ability to the fullest extend you can imagine. </p><p></p><p>Kobolds get lots of shifting abilities. (Sometimes it's only 1, but that's usually 1 more than other monsters and/or PCs) Thus, reguardless of how dumb you may think a Kobold is, they should use their slide abilities on a level equal to someone twice to four times as intelligent as themselves. They will try to get into flanking positions if it is 'easy' for them, since shifting is good for that. The skirmishers have a sneak-attack ability, thus they will utilize shifting and sneak-attacking (flanking) to the best of their (aka, your) ability. Typically, the monster with the bonus is the one doing most of the work. If a soldier already has flanking with something, he isn't likely to shift just because the skirmisher wants to backstab. This won't stop the skirmisher from trying to find a sutable target with the best of his ability, however.</p><p></p><p>In other systems (and in 4e) look at the flavor text to find out what their tendencies are. This lets you know what activities they'll do to the best of their (your) ability and what activities they don't do well at (aka, you can be careless about).</p><p></p><p>If the monster is known for animal-like intelligence, you can ease off the throttle a little. The rule still applies, but they will either focus on food or the last thing that made them mad.</p><p></p><p>That's my rule of thumb.</p></blockquote><p></p>
[QUOTE="Deltran, post: 4313744, member: 67509"] A general rule of thumb I have been following for 4e is this - use the creature's ability to the fullest extend you can imagine. Kobolds get lots of shifting abilities. (Sometimes it's only 1, but that's usually 1 more than other monsters and/or PCs) Thus, reguardless of how dumb you may think a Kobold is, they should use their slide abilities on a level equal to someone twice to four times as intelligent as themselves. They will try to get into flanking positions if it is 'easy' for them, since shifting is good for that. The skirmishers have a sneak-attack ability, thus they will utilize shifting and sneak-attacking (flanking) to the best of their (aka, your) ability. Typically, the monster with the bonus is the one doing most of the work. If a soldier already has flanking with something, he isn't likely to shift just because the skirmisher wants to backstab. This won't stop the skirmisher from trying to find a sutable target with the best of his ability, however. In other systems (and in 4e) look at the flavor text to find out what their tendencies are. This lets you know what activities they'll do to the best of their (your) ability and what activities they don't do well at (aka, you can be careless about). If the monster is known for animal-like intelligence, you can ease off the throttle a little. The rule still applies, but they will either focus on food or the last thing that made them mad. That's my rule of thumb. [/QUOTE]
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