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Smart DM, Stupid Monsters (possible KotS spoilers)
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<blockquote data-quote="DM_Blake" data-source="post: 4313783" data-attributes="member: 57267"><p>Every creature on the planet (real Earth, or any game world) has certain tactics they favor. This is how nature works.</p><p></p><p>Consider how wolves hunt in packs, cats stalk their prey in the night, wolf spiders build trap door ambushes, angler fish have biological appendages to lure their prey, etc.</p><p></p><p>None of those examples have an intelligence higher than 2.</p><p></p><p>When it comes to monsters in D&D, I figure that every monster is biologically designed to attack and defend in certain ways, and consequently driven by their own survival instincts to take maximum advantage of their evolutionary advantages.</p><p></p><p>Add an extra layer of intelligence (anything in the range that is high enough to speak a language, even a rudementary language) and now you have a creature who still instinctively uses its biological advantages, but also tries to apply learning, training, and general experiences to improve on those biological advantages.</p><p></p><p>For kobolds, this means relizing that they are small and weak compared to most of their enemies in the D&D world, so they prefer tactics that involve ganging up on their enemy, surrounding them, eliminating one big foe (all foes are big) at a time, and while they're doing that, they try to be mobile and dodgy to avoid the attacks of their far larger foes.</p><p></p><p>Which, fortunately, goes hand in hand with their racial abilities. You know, those abilities that increase some of their attack rolls when they are near their friends, and those abilities that allow some of them to take extra shifts to avoid being hit. And even the kobolds who don't have access to these abilities are smart enough to know that they will live longer if they all gang up and work together to beat down one opponent. Safety in numbers. Heck, even antelope and caribou follow this mentality and kobolds are smarter than that.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4313783, member: 57267"] Every creature on the planet (real Earth, or any game world) has certain tactics they favor. This is how nature works. Consider how wolves hunt in packs, cats stalk their prey in the night, wolf spiders build trap door ambushes, angler fish have biological appendages to lure their prey, etc. None of those examples have an intelligence higher than 2. When it comes to monsters in D&D, I figure that every monster is biologically designed to attack and defend in certain ways, and consequently driven by their own survival instincts to take maximum advantage of their evolutionary advantages. Add an extra layer of intelligence (anything in the range that is high enough to speak a language, even a rudementary language) and now you have a creature who still instinctively uses its biological advantages, but also tries to apply learning, training, and general experiences to improve on those biological advantages. For kobolds, this means relizing that they are small and weak compared to most of their enemies in the D&D world, so they prefer tactics that involve ganging up on their enemy, surrounding them, eliminating one big foe (all foes are big) at a time, and while they're doing that, they try to be mobile and dodgy to avoid the attacks of their far larger foes. Which, fortunately, goes hand in hand with their racial abilities. You know, those abilities that increase some of their attack rolls when they are near their friends, and those abilities that allow some of them to take extra shifts to avoid being hit. And even the kobolds who don't have access to these abilities are smart enough to know that they will live longer if they all gang up and work together to beat down one opponent. Safety in numbers. Heck, even antelope and caribou follow this mentality and kobolds are smarter than that. [/QUOTE]
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