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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="ThirdWizard" data-source="post: 2691162" data-attributes="member: 12037"><p>I. Hate. Puzzles. </p><p></p><p>That's not totally true. But, here's the catch. If I can't solve a puzzle in 10 minutes, I'm done. And, that's a long time. If there were multiple puzzles in game, and I'm spending the majority of the session wracking my brain trying to figure out puzzles, then that's just frustrating. I can do that on my own with a puzzle book. Figuring out puzzles generally involves the players sitting around thinking, not interacting with anyone. If I'm spending even 25% of your session doing this, I'm <em>not</em> having fun. It's called being bored.</p><p></p><p>Add to this that most DMs can't write good puzzles. I can't. I can write decent mysteries. I can make decent traps. I can't write decent puzzles, and most people can't. And, bad puzzles arn't fun.</p><p></p><p>Also, it is a Player challenge, not a PC challenge. Bob the barbarian with 5 Int/8 Wis is wracking his brain with Wally the Wizard with 20 Int/14 Wis, and all that matters is whether Bob or Wally is good at puzzles. I don't want the DM to challenge <em>me</em>. I want the DM to challenge my PC. </p><p></p><p>Out of D&D, I don't like puzzles, generally. I find them to be a waste of time and boring to boot. I prefer other intellectual pursuits. The occasional riddle is fun. The occasional crossword puzzle is fun. I loathe word finds, though. And those "code" things, I hate those. Put three puzzles back to back, and I'm liable to just fall asleep out of boredom.</p><p></p><p>I think Puzzle solving, though, is more Wisdom than Intelligence. Or more precisely, a mixture of the two. You can't solve a puzzle unless you can remember things and have a decent understanding of a few things. You also can't solve it unless you can combine different things learned to come up with your own clonclusion. These two aspects, I believe, are Int and Wis respectively.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2691162, member: 12037"] I. Hate. Puzzles. That's not totally true. But, here's the catch. If I can't solve a puzzle in 10 minutes, I'm done. And, that's a long time. If there were multiple puzzles in game, and I'm spending the majority of the session wracking my brain trying to figure out puzzles, then that's just frustrating. I can do that on my own with a puzzle book. Figuring out puzzles generally involves the players sitting around thinking, not interacting with anyone. If I'm spending even 25% of your session doing this, I'm [I]not[/I] having fun. It's called being bored. Add to this that most DMs can't write good puzzles. I can't. I can write decent mysteries. I can make decent traps. I can't write decent puzzles, and most people can't. And, bad puzzles arn't fun. Also, it is a Player challenge, not a PC challenge. Bob the barbarian with 5 Int/8 Wis is wracking his brain with Wally the Wizard with 20 Int/14 Wis, and all that matters is whether Bob or Wally is good at puzzles. I don't want the DM to challenge [i]me[/i]. I want the DM to challenge my PC. Out of D&D, I don't like puzzles, generally. I find them to be a waste of time and boring to boot. I prefer other intellectual pursuits. The occasional riddle is fun. The occasional crossword puzzle is fun. I loathe word finds, though. And those "code" things, I hate those. Put three puzzles back to back, and I'm liable to just fall asleep out of boredom. I think Puzzle solving, though, is more Wisdom than Intelligence. Or more precisely, a mixture of the two. You can't solve a puzzle unless you can remember things and have a decent understanding of a few things. You also can't solve it unless you can combine different things learned to come up with your own clonclusion. These two aspects, I believe, are Int and Wis respectively. [/QUOTE]
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