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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="wedgeski" data-source="post: 2691305" data-attributes="member: 16212"><p>I'm quite surprised at the amount of folks who don't like puzzles in their game - to me, they've always been a part of D&D. The disconnect between player smarts and character smarts is an interesting one, but it's not something that's ever been a factor for us.</p><p></p><p>We once spent two full sessions playing through SKR's "The Crypt of Lyzandred the Mad", which for those who don't know is basically a maze full of maths puzzles and brain teasers. Not one Intelligence check was rolled. If we didn't know the answer, we guessed and likely got it wrong. We had great fun on that. Part of it was the context; we had all just been killed and this was our 'test' to return as champions of the Gods. Everyone got their moment in that adventure, and we came back to the Prime really thinking we'd earned another shot at life.</p><p></p><p>I think my point, if I have one, is that puzzles have their place but like anything in the game, you've got to choose your moment.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 2691305, member: 16212"] I'm quite surprised at the amount of folks who don't like puzzles in their game - to me, they've always been a part of D&D. The disconnect between player smarts and character smarts is an interesting one, but it's not something that's ever been a factor for us. We once spent two full sessions playing through SKR's "The Crypt of Lyzandred the Mad", which for those who don't know is basically a maze full of maths puzzles and brain teasers. Not one Intelligence check was rolled. If we didn't know the answer, we guessed and likely got it wrong. We had great fun on that. Part of it was the context; we had all just been killed and this was our 'test' to return as champions of the Gods. Everyone got their moment in that adventure, and we came back to the Prime really thinking we'd earned another shot at life. I think my point, if I have one, is that puzzles have their place but like anything in the game, you've got to choose your moment. [/QUOTE]
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