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<blockquote data-quote="Umbran" data-source="post: 2691679" data-attributes="member: 177"><p>I don't have a Webster's handy, but I expect it says more than that.</p><p></p><p>Computers are fast data processors, right?  Well, all they ever do is apply specific rules of logic to data.  By your definition, a comupter "reasons", and the faster it does so the better.</p><p> </p><p></p><p></p><p>The occasional disjoin between test scores and school performance is highly complicated, andrequires a whole lot more than "some kids are faster thinkers than others" to explain.</p><p></p><p> </p><p></p><p>Again, I feel that premise is flawed.  You are applying your personal definitions to game stats that you did not define.</p><p></p><p>The game is intended to model the character's innate personal traits in six stats.  It is designed to model <em>everything</em> in those six stats.  In the real world, full body coordination and grace, manual dexterity, and hand-eye coordination are three different things, but they are all covered by one stat - Dexterity.</p><p></p><p>Philosophically, you don't require that any player match his character's physical abilities.  Why, then do you require that his mental abilities must be strongly tied to the player's?</p><p></p><p></p><p></p><p>Puzzles are things one can solve by thinking.  The weak spot of a Bodak is not a puzzle - it is a fact or datum about a creature.  One cannot be expected to reason out that a bodak is vulnerable to sunlight or cold iron just by looking at it.  But, if one has studied bodaks, one should know this, just as if one has studied human medicine, one knows that a kidney-punch is nasty. It'll be covered by a Knowledge skill, which is Intelligence-based.</p><p></p><p>But that's neither here nor there.  This is a <em>role playing game</em>, which means that the player should be able to take on a role that is not himself.  Which means he shoudl not be limited to playing with his own "smarts", as you put it.  You allow players to play people unlike themselves in other ways.  Why not in this way?</p></blockquote><p></p>
[QUOTE="Umbran, post: 2691679, member: 177"] I don't have a Webster's handy, but I expect it says more than that. Computers are fast data processors, right? Well, all they ever do is apply specific rules of logic to data. By your definition, a comupter "reasons", and the faster it does so the better. The occasional disjoin between test scores and school performance is highly complicated, andrequires a whole lot more than "some kids are faster thinkers than others" to explain. Again, I feel that premise is flawed. You are applying your personal definitions to game stats that you did not define. The game is intended to model the character's innate personal traits in six stats. It is designed to model [i]everything[/i] in those six stats. In the real world, full body coordination and grace, manual dexterity, and hand-eye coordination are three different things, but they are all covered by one stat - Dexterity. Philosophically, you don't require that any player match his character's physical abilities. Why, then do you require that his mental abilities must be strongly tied to the player's? Puzzles are things one can solve by thinking. The weak spot of a Bodak is not a puzzle - it is a fact or datum about a creature. One cannot be expected to reason out that a bodak is vulnerable to sunlight or cold iron just by looking at it. But, if one has studied bodaks, one should know this, just as if one has studied human medicine, one knows that a kidney-punch is nasty. It'll be covered by a Knowledge skill, which is Intelligence-based. But that's neither here nor there. This is a [i]role playing game[/i], which means that the player should be able to take on a role that is not himself. Which means he shoudl not be limited to playing with his own "smarts", as you put it. You allow players to play people unlike themselves in other ways. Why not in this way? [/QUOTE]
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