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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2691842" data-attributes="member: 22622"><p>But the thing is, a player DOEs roleplay with his own smarts.  My thesis (which is based on definitions at dictionary.com is that characters are built to use their players smarts.  The problem is, when this argument comes up, people always refer to the intelligence of a player vs the intellignece of a character, and then cross class it with the example (well i dont lift weights to play my fighter).  Problem is,  that you use your own personal smarts of d and d to know which tactics to best use vs which monster.  Why shouldn't these same smarts be used when trying to decipher how to get the crystal out of the chasis.  It's a double standard.  When I think of dungeons and dragons i think the dragons = the combat part of the game and the dungeons equals toe mental part.  I dont believe the creators wanted to s sum up the mental part of the game with intelligence and knowledge rolls.  .</p><p></p><p>Also, computers do reason.  In the early 90s and late 70s some reffered to them as reasoning machines.  The faster they process the data the better than computer, but the sped of the computer has little to do with their designed reasoning.  It also has little to do with how much data the computer holds .</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2691842, member: 22622"] But the thing is, a player DOEs roleplay with his own smarts. My thesis (which is based on definitions at dictionary.com is that characters are built to use their players smarts. The problem is, when this argument comes up, people always refer to the intelligence of a player vs the intellignece of a character, and then cross class it with the example (well i dont lift weights to play my fighter). Problem is, that you use your own personal smarts of d and d to know which tactics to best use vs which monster. Why shouldn't these same smarts be used when trying to decipher how to get the crystal out of the chasis. It's a double standard. When I think of dungeons and dragons i think the dragons = the combat part of the game and the dungeons equals toe mental part. I dont believe the creators wanted to s sum up the mental part of the game with intelligence and knowledge rolls. . Also, computers do reason. In the early 90s and late 70s some reffered to them as reasoning machines. The faster they process the data the better than computer, but the sped of the computer has little to do with their designed reasoning. It also has little to do with how much data the computer holds . [/QUOTE]
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