Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 2695859" data-attributes="member: 2013"><p>Disagree. A *player* with, say, a 15 Intelligence should not play his 3 Intelligence barbarian CHARACTER as a master tactician. Conversely, a player with a 3 Intelligence playing an 18-Intelligence wizard should not make repeated uninformed decisions.</p><p></p><p>Intelligence in D&D is defined as (a) raw knowledge of facts and (b) knowledge of theory. Wisdom is defined more as (a) resisting influence of outside world and (b) applying theory to practical real-world use.</p><p></p><p>So "smarts" as you put it lies somewhere between Intelligence and theory. IMO, Intelligence would give the player a knowledge of a ton of different tactics. Wisdom would give the character the ability to select the "correct" tactic from the list his Intelligence provided.</p><p></p><p>There needs to be some sort of interact between a player's smarts and a character's smarts, but if you let the players' Intelligence substitute for the characters' Intelligence, Int becomes a "dump stat by and large. Someone mentioned this in a paladin thread, but as a DM, you need to marry the character's attributes to the right answer. This is the classic example of ability score checks.</p><p></p><p>If the player is a brilliant tactician, but the character is dumb as a box of rocks, the player should have to have the character succeed an Intelligence/Wisdom check (possibly both) before he is allowed to present the tactics. Similarly, when the player is playing a high-Int/Wis character but can't come up with the solution, you as the DM need to ALREADY KNOW THE RIGHT ANSWER and if he can come up with an Int/Wis ability check, YOU SHOULD GIVE HIM THE ANSWER.</p><p></p><p>Some players enjoy using their own minds. If they do, use your method.</p><p></p><p>If they don't, or if they can't stomach the fact that their 22-Int, 22-Wis guy can't figure out a simple riddle just because they can't (which DOES strain suspension of disbelief), you really need to start going the ability check route and preparing yourself to give them the answers. D&D isn't "stump the players" - it's "have fun."</p><p></p><p>Here, I agree with you, but again, even before Rule 0, the #negative one rule of D&D make sure you're all having fun (maybe not every second - e.g., character death is rarely fun, but on aggregate, are your players and you having fun and a sense of accomplishment? If not, you're gonna be looking for new players soon...)</p></blockquote><p></p>
[QUOTE="The Sigil, post: 2695859, member: 2013"] Disagree. A *player* with, say, a 15 Intelligence should not play his 3 Intelligence barbarian CHARACTER as a master tactician. Conversely, a player with a 3 Intelligence playing an 18-Intelligence wizard should not make repeated uninformed decisions. Intelligence in D&D is defined as (a) raw knowledge of facts and (b) knowledge of theory. Wisdom is defined more as (a) resisting influence of outside world and (b) applying theory to practical real-world use. So "smarts" as you put it lies somewhere between Intelligence and theory. IMO, Intelligence would give the player a knowledge of a ton of different tactics. Wisdom would give the character the ability to select the "correct" tactic from the list his Intelligence provided. There needs to be some sort of interact between a player's smarts and a character's smarts, but if you let the players' Intelligence substitute for the characters' Intelligence, Int becomes a "dump stat by and large. Someone mentioned this in a paladin thread, but as a DM, you need to marry the character's attributes to the right answer. This is the classic example of ability score checks. If the player is a brilliant tactician, but the character is dumb as a box of rocks, the player should have to have the character succeed an Intelligence/Wisdom check (possibly both) before he is allowed to present the tactics. Similarly, when the player is playing a high-Int/Wis character but can't come up with the solution, you as the DM need to ALREADY KNOW THE RIGHT ANSWER and if he can come up with an Int/Wis ability check, YOU SHOULD GIVE HIM THE ANSWER. Some players enjoy using their own minds. If they do, use your method. If they don't, or if they can't stomach the fact that their 22-Int, 22-Wis guy can't figure out a simple riddle just because they can't (which DOES strain suspension of disbelief), you really need to start going the ability check route and preparing yourself to give them the answers. D&D isn't "stump the players" - it's "have fun." Here, I agree with you, but again, even before Rule 0, the #negative one rule of D&D make sure you're all having fun (maybe not every second - e.g., character death is rarely fun, but on aggregate, are your players and you having fun and a sense of accomplishment? If not, you're gonna be looking for new players soon...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
Top