Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 2696340" data-attributes="member: 14140"><p>Actually, i disagree.</p><p></p><p>the key is the Gm doesn't have to tell the player what his character WILL DO, just tell him what his character knows.</p><p></p><p>if a veteran fighter experienced at fighting orcs is run by an inexperienced player, then telling him things like "well, your character knows the orcs have darkvision and actually have trouble in bright light" after he suggests a nighttime raid is not "running his character" but providing the player with the info his character would have, so he can make in character decisions.</p><p></p><p>this is much the same as making suggestions about spells, monster stats and such for characters who have that knowledge. is it me running the character if i tell the player running the ranger with favored enemy trolls that "trolls don't regenerate against fire and acid" when he sets forth a plan that fatally ignores this?</p><p></p><p>Again, NOT TELLING HIM "your characters uses fire and acid" but telling him "your character knows that fire and acid do this and that..."</p><p></p><p>Whwther its experience at religious canon and approiate behavior, social cusoms and ettiquette, esoteric knowledge or what, i find it not at all infrequent that I as a GM point out "your character would know..." kind of stuff to the players as or after a plan is set. There is a simple reason for this... the player unlike the character, didn't grow up in the environment, didn't spend years training to fight orcs and didn't spend years learning religios dogma and so on and so on.</p><p></p><p>sure, this happens more for the rookies than the more experienced players, but regardless, it isn't telling them what their character does or taking away their control. Its providing the player with the tools his character has.</p><p></p><p>IMO</p></blockquote><p></p>
[QUOTE="swrushing, post: 2696340, member: 14140"] Actually, i disagree. the key is the Gm doesn't have to tell the player what his character WILL DO, just tell him what his character knows. if a veteran fighter experienced at fighting orcs is run by an inexperienced player, then telling him things like "well, your character knows the orcs have darkvision and actually have trouble in bright light" after he suggests a nighttime raid is not "running his character" but providing the player with the info his character would have, so he can make in character decisions. this is much the same as making suggestions about spells, monster stats and such for characters who have that knowledge. is it me running the character if i tell the player running the ranger with favored enemy trolls that "trolls don't regenerate against fire and acid" when he sets forth a plan that fatally ignores this? Again, NOT TELLING HIM "your characters uses fire and acid" but telling him "your character knows that fire and acid do this and that..." Whwther its experience at religious canon and approiate behavior, social cusoms and ettiquette, esoteric knowledge or what, i find it not at all infrequent that I as a GM point out "your character would know..." kind of stuff to the players as or after a plan is set. There is a simple reason for this... the player unlike the character, didn't grow up in the environment, didn't spend years training to fight orcs and didn't spend years learning religios dogma and so on and so on. sure, this happens more for the rookies than the more experienced players, but regardless, it isn't telling them what their character does or taking away their control. Its providing the player with the tools his character has. IMO [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
Top