Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2696737" data-attributes="member: 22622"><p>With Dex and Wisdom, they have created associated skills to further define what you listed. By definition Constitution means pain threshold, endurance and resistance. There is , however, no, solve puzzle skill nor tactical skill check associated with intelligence, thus my original question still stands, if the creators wanted puzzles to be solved with intelligence checks why not make a separate skill for it. </p><p></p><p>As for Kamikaze. Again Why? I won't list my examples again, but there are many reasons in which the players make decisions for the characters, why not puzzles? There is certainly nothing stoping a player from working ona puzzle as his characters would. And for clarification purposes again I use puzzles as "riddles, puzzles, riddle rooms and mysteries". Why are you saying that puzzles are a role playing wall? which in actually they can spurn more roleplaying than basic combat would, which takes a 2 minute fight and breaks it out to 30 minutes to an hour real time.</p><p></p><p>I assume in your campaigns the sessions are straight forward as an intelligence check is rolled to figure out the plot?</p><p></p><p>Reading Further along-- The problem becomes is the player playing dungeons and dragons or is the character playing it. Limiting players options and stopping players from making bad decisions (because his character wouldn't do that) limits the free will of the player to do his character as he wishes. Giving a player information about whath e notices on the battlefield is one thing but I would never suggest tactical maneuvers or suggest his spell list.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2696737, member: 22622"] With Dex and Wisdom, they have created associated skills to further define what you listed. By definition Constitution means pain threshold, endurance and resistance. There is , however, no, solve puzzle skill nor tactical skill check associated with intelligence, thus my original question still stands, if the creators wanted puzzles to be solved with intelligence checks why not make a separate skill for it. As for Kamikaze. Again Why? I won't list my examples again, but there are many reasons in which the players make decisions for the characters, why not puzzles? There is certainly nothing stoping a player from working ona puzzle as his characters would. And for clarification purposes again I use puzzles as "riddles, puzzles, riddle rooms and mysteries". Why are you saying that puzzles are a role playing wall? which in actually they can spurn more roleplaying than basic combat would, which takes a 2 minute fight and breaks it out to 30 minutes to an hour real time. I assume in your campaigns the sessions are straight forward as an intelligence check is rolled to figure out the plot? Reading Further along-- The problem becomes is the player playing dungeons and dragons or is the character playing it. Limiting players options and stopping players from making bad decisions (because his character wouldn't do that) limits the free will of the player to do his character as he wishes. Giving a player information about whath e notices on the battlefield is one thing but I would never suggest tactical maneuvers or suggest his spell list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
Top