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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="ThirdWizard" data-source="post: 2697608" data-attributes="member: 12037"><p>HA! I never made it to my main point, which was that puzzles don't touch on roleplaying. I know I had a great segue in there somewhere, but by now I've forgotten it. Ah well.</p><p></p><p>Or, finding a solution doesn't do this. If you're playing the Int 7 Ugh and are met with a puzzle, then a roleplayer specifically won't try and solve the problem, he will think what Ugh would do, and react accordingly. This is why I say puzzles are anti-thetical to roleplaying, the resolution can't be roleplayed.</p><p></p><p>Some might say that just because a character isn't good at something doesn't preclude roleplaying. I might as well be complaining about a low Charisma character dealing with NPCs, right? But, there is a difference. Failing to influence an NPC still gets you somewhere. The NPC has a reaction to you, and things develop. They might go well or they might go badly, but something will happen. Ugh might try to bribe a guard, and whether his Diplomacy check (or whatever) is successful or not, something will result from it.</p><p></p><p>A puzzle, on the other hand, has no roleplaying value. If you roleplay it out, most likely <em>nothing will happen</em>. You'll just be back to where you started. The orbs that go into the slots marked by elven letters (barbarians are illiterate by the way, so Ugh can't do anything). If you don't put the orbs into the slots, you stay there until you do. You can't roleplay out your character, because the game will sit if you do. Ugh will do nothing for eternity unless the Player decides he's had enough and uses his own ability to solve the puzzle or leaves. Personally, I would leave the dungeon before meta-gaming my character.</p><p></p><p>This is one of my main problems with puzzles.</p><p></p><p></p><p>>_></p><p>[size=-1]Psssst, DamionW. That was me, not KM, though he was the one who made the analogies.[/size]</p><p><_<</p><p></p><p>You bring up an interesting point, though. What if a Player wants to have a puzzle solving PC as his idea. The PC is a riddler and logical thinking who can easily solve and create puzzles. Maybe he's a detective along the lines of Holmes, and he wants to play a brilliant guy like this. Should a person be disallowed playing such a character just because they arn't, themselves, a genius?</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2697608, member: 12037"] HA! I never made it to my main point, which was that puzzles don't touch on roleplaying. I know I had a great segue in there somewhere, but by now I've forgotten it. Ah well. Or, finding a solution doesn't do this. If you're playing the Int 7 Ugh and are met with a puzzle, then a roleplayer specifically won't try and solve the problem, he will think what Ugh would do, and react accordingly. This is why I say puzzles are anti-thetical to roleplaying, the resolution can't be roleplayed. Some might say that just because a character isn't good at something doesn't preclude roleplaying. I might as well be complaining about a low Charisma character dealing with NPCs, right? But, there is a difference. Failing to influence an NPC still gets you somewhere. The NPC has a reaction to you, and things develop. They might go well or they might go badly, but something will happen. Ugh might try to bribe a guard, and whether his Diplomacy check (or whatever) is successful or not, something will result from it. A puzzle, on the other hand, has no roleplaying value. If you roleplay it out, most likely [I]nothing will happen[/I]. You'll just be back to where you started. The orbs that go into the slots marked by elven letters (barbarians are illiterate by the way, so Ugh can't do anything). If you don't put the orbs into the slots, you stay there until you do. You can't roleplay out your character, because the game will sit if you do. Ugh will do nothing for eternity unless the Player decides he's had enough and uses his own ability to solve the puzzle or leaves. Personally, I would leave the dungeon before meta-gaming my character. This is one of my main problems with puzzles. >_> [size=-1]Psssst, DamionW. That was me, not KM, though he was the one who made the analogies.[/size] <_< You bring up an interesting point, though. What if a Player wants to have a puzzle solving PC as his idea. The PC is a riddler and logical thinking who can easily solve and create puzzles. Maybe he's a detective along the lines of Holmes, and he wants to play a brilliant guy like this. Should a person be disallowed playing such a character just because they arn't, themselves, a genius? [/QUOTE]
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