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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2697639" data-attributes="member: 22622"><p>I completely agree with you. First yes I hate the way they have charisma and I hate it more how intimidate is a cha based skill instead of strength. Any suggestions on how to fix Charisma??? For that matter diplomacy is just as much wisdom as it is intelligence. However, outside of having a "good looks skill" charisma is properly broken down into various skills to reflect its original definition. Again there is no "puzzle skill" for intelligence, which leads me to believe it was not designers (none of the editions) intentions to wave away the puzzle aspects of dungeons with a dice roll. </p><p></p><p> I have never said that intelligence should not be factored into obtaining clues for puzzles, my gripe would be hand waving away the puzzle with a single roll. I usually have 3 to 5 set clues that various rolls will get the pcs for puzzles and riddles. The Cloud Kingdom books (PLUG) come equipped with suggested clue rolls that get easier as the time goes on. My players use your example all the time, especially with harder puzzles. The rolls I require are usually more than a simple intelligence check however. They either concern knowledge rolls in the field of the particular puzzle or the riddle or other skills that may concern it. For instance, I make use a knowledge dungeoneering check in order for the pc highly confirm that theres a connection between the two rooms. Knowledge arcana or history may do it as well. </p><p></p><p>I have (had he died two sessions ago) a character in my campaign whom ws a gnomish inventor and was very good at puzzles, but the player hated doing the puzzles. So he'd always ask questions like you suggested and I gave him clues that did not compromise the puzzle, but helped put things into better perspectives. It wouldn't be fair to the players whom like solving the puzzle if i let him handwave it away because he wrote it into his background and dumped points into intelligence. But if I see he put knowledge skills in appropriate skills, I would be more likely to provide clues for the rolls.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2697639, member: 22622"] I completely agree with you. First yes I hate the way they have charisma and I hate it more how intimidate is a cha based skill instead of strength. Any suggestions on how to fix Charisma??? For that matter diplomacy is just as much wisdom as it is intelligence. However, outside of having a "good looks skill" charisma is properly broken down into various skills to reflect its original definition. Again there is no "puzzle skill" for intelligence, which leads me to believe it was not designers (none of the editions) intentions to wave away the puzzle aspects of dungeons with a dice roll. I have never said that intelligence should not be factored into obtaining clues for puzzles, my gripe would be hand waving away the puzzle with a single roll. I usually have 3 to 5 set clues that various rolls will get the pcs for puzzles and riddles. The Cloud Kingdom books (PLUG) come equipped with suggested clue rolls that get easier as the time goes on. My players use your example all the time, especially with harder puzzles. The rolls I require are usually more than a simple intelligence check however. They either concern knowledge rolls in the field of the particular puzzle or the riddle or other skills that may concern it. For instance, I make use a knowledge dungeoneering check in order for the pc highly confirm that theres a connection between the two rooms. Knowledge arcana or history may do it as well. I have (had he died two sessions ago) a character in my campaign whom ws a gnomish inventor and was very good at puzzles, but the player hated doing the puzzles. So he'd always ask questions like you suggested and I gave him clues that did not compromise the puzzle, but helped put things into better perspectives. It wouldn't be fair to the players whom like solving the puzzle if i let him handwave it away because he wrote it into his background and dumped points into intelligence. But if I see he put knowledge skills in appropriate skills, I would be more likely to provide clues for the rolls. [/QUOTE]
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