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<blockquote data-quote="DonTadow" data-source="post: 2697855" data-attributes="member: 22622"><p>You love stereotyping. Puzzles can be there as keys, in which it's purpose of being solvable is only there for people whom are suppose to be there. In most of these cases hints may be written or "clued" in previous rooms to remind forgetful henchmen. Puzzles and riddles can be there to trap people as well, and clues or hints are there to prevent accidentally being trapped. Clues also make sense if the pcs pick them up well before the riddle or puzzle. For instance, during research, interviewing releatives of someone whom went through the dungeon or failed dungeoneers on their way out may have left clues so they may return. There are also other more creative ways to explain why clues are there other than "they are just there." Again, for the same reason monsters are there. And i'm sorry monsters are not just there to kill. Monsters can be there to guard, to protect or because they are lost themselves. They can be there because they are hungry or sick or they are serving some higher meaning. </p><p></p><p></p><p>Actually what you mean to say is that there are many ways to deal with monsters, but in the end you have to deal with him somehow. There's only one way you can move on in the dungeon, to deal with hte monster. There are many ways you can deal with a puzzle, but in the end you have to deal with the puzzle to move on. I don't see the seperation in difference with the two as far as that aspect. You have a variety in of ways you can go about solving a puzzle and obtaining clues from it research, gathering info, divination, knowledge ect. </p><p></p><p>Maybe I'm in the minority but maybe thats why puzzles aren't as popular. Maybe i should write an article and post it.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2697855, member: 22622"] You love stereotyping. Puzzles can be there as keys, in which it's purpose of being solvable is only there for people whom are suppose to be there. In most of these cases hints may be written or "clued" in previous rooms to remind forgetful henchmen. Puzzles and riddles can be there to trap people as well, and clues or hints are there to prevent accidentally being trapped. Clues also make sense if the pcs pick them up well before the riddle or puzzle. For instance, during research, interviewing releatives of someone whom went through the dungeon or failed dungeoneers on their way out may have left clues so they may return. There are also other more creative ways to explain why clues are there other than "they are just there." Again, for the same reason monsters are there. And i'm sorry monsters are not just there to kill. Monsters can be there to guard, to protect or because they are lost themselves. They can be there because they are hungry or sick or they are serving some higher meaning. Actually what you mean to say is that there are many ways to deal with monsters, but in the end you have to deal with him somehow. There's only one way you can move on in the dungeon, to deal with hte monster. There are many ways you can deal with a puzzle, but in the end you have to deal with the puzzle to move on. I don't see the seperation in difference with the two as far as that aspect. You have a variety in of ways you can go about solving a puzzle and obtaining clues from it research, gathering info, divination, knowledge ect. Maybe I'm in the minority but maybe thats why puzzles aren't as popular. Maybe i should write an article and post it. [/QUOTE]
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