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<blockquote data-quote="Voadam" data-source="post: 2698195" data-attributes="member: 2209"><p>You disagree that a DM can determine an NPC's reactions? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>Two options here. </p><p>1 Ignore the social and mental mechanics entirely, in which point putting points there is not mechanically useful.</p><p></p><p>2 Adjudicate situations by DM judgment and modify based on the character, giving more leeway and better reactions to a player who is playing to the character concept (mechanical and description concepts). This ignores the poor task resolution of the existing 3e social skill system but the numbers retain meaning though it is not as well defined.</p></blockquote><p></p><p> </p><p></p><p>You can't, except in the minor way that roleplaying frees you from real world constraints on how you normally act. </p><p></p><p></p><p></p><p>I'm not eliminating the possibility of you playing a lying piece of crap. </p><p></p><p>I have faith that you, or anyone, could play a lying piece of crap.</p><p></p><p>I'm eliminating you being able to sidestep roleplaying that concept through dice mechanics in my games.</p><p></p><p></p><p></p><p>If a DM is using option 1 and a player doesn't care for the mechanical aspects of say feinting for bluff, then bluff enhancing feats would not be useful and there is no incentive to get such feats. No big deal.</p><p></p><p>If a DM is using option 2 and considering the character mechanics though not using the task resolution of the social skills in the RAW then feats like skill focus are more indicators for the DM to consider as he makes his judgments. There is still an incentive to take such a feat, but it is not as easy to measure mechanically against combat ones such as power attack. The marginal difference between maxing out a skill and maxing it out and taking a skill focus in it might not be noticeable, or it might. Not a big deal again.</p><p>[/QUOTE]</p>
[QUOTE="Voadam, post: 2698195, member: 2209"] You disagree that a DM can determine an NPC's reactions? :eek: Two options here. 1 Ignore the social and mental mechanics entirely, in which point putting points there is not mechanically useful. 2 Adjudicate situations by DM judgment and modify based on the character, giving more leeway and better reactions to a player who is playing to the character concept (mechanical and description concepts). This ignores the poor task resolution of the existing 3e social skill system but the numbers retain meaning though it is not as well defined.[/QUOTE] You can't, except in the minor way that roleplaying frees you from real world constraints on how you normally act. I'm not eliminating the possibility of you playing a lying piece of crap. I have faith that you, or anyone, could play a lying piece of crap. I'm eliminating you being able to sidestep roleplaying that concept through dice mechanics in my games. If a DM is using option 1 and a player doesn't care for the mechanical aspects of say feinting for bluff, then bluff enhancing feats would not be useful and there is no incentive to get such feats. No big deal. If a DM is using option 2 and considering the character mechanics though not using the task resolution of the social skills in the RAW then feats like skill focus are more indicators for the DM to consider as he makes his judgments. There is still an incentive to take such a feat, but it is not as easy to measure mechanically against combat ones such as power attack. The marginal difference between maxing out a skill and maxing it out and taking a skill focus in it might not be noticeable, or it might. Not a big deal again. [/QUOTE]
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