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<blockquote data-quote="DamionW" data-source="post: 2698971" data-attributes="member: 18649"><p>I disagree that you can equitably adjudicate my success at influencing the reality of a game world outside of combat as you do my influencing the world inside of combat if you reduce all of my skill points in Bluff to "warm fuzzies" that my character should be convincing. The question is of fidelity of character design and of equity. Combat-oriented characters in your DM-style have a high fidelity. If they are designed to power attack, they roll the dice and they power attack. They have a return on the investment they made in that character design. If they're designed to be exceptional bluffer's, they MAY BE able to be proficient at bluffing, it depends on the player's ability to method act. That's low-fidelity. I'm a gamer, not an actor. I never started DnD to be an actor, I started it to have fun. Most people on these boards agree that a good quality of a DM is ensuring fairness for all players and that their playing provides fun for them. By reducing the fidelity of certain character designs, you are reducing their fairness and the player's fun. </p><p></p><p></p><p></p><p>Third Option: Adjudicate based on the mechanic providing that the player has provided sufficient detail to advance the plot and determine a resolution DC. If I happen to not be good at immersion in character, I argue that doesn't make me a bad player. That just means its not one of my strengths. As long as I can provide you with sufficient detail of what my character is portraying in the game world, then it shouldn't matter how well my intonations, inflections and other representation of my character's emotions are. My acting of my character's bluff doesn't convince you as you're acting out the NPC? Tough. If the mechanic says it works, you have an obligation as a fair DM to ensure I have as much an opportunity to affect the artificial reality of the game world as munchkin combat player. I am not actually my character and you are not actually the NPC, so whether you believe my bluff is irrelevant. </p><p></p><p></p><p></p><p>Why do characters whose strength scores exceed their players work in your world but characters whose charisma score exceed their player's score not work? How is that equitable.</p><p></p><p></p><p></p><p></p><p></p><p>Actually, you are eliminating it if it relies on me being as proficient at "fast-talk", or the ability to rapidly develop a falsehood while it's in progress. Myself, the player, will never have the proficiency in that that a character with 10 ranks in bluff and a 16 CHA SHOULD have. It will never be in par with how effective in your games the character with the entire Cleave feat chain and 16 STR is because you never draw the player's muscular prowess into question</p><p></p><p></p><p></p><p></p><p>If DM believes there are only options 1 and 2, it is a big deal because he is not being equitable to the players who feel option 3 is fair to them.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2698971, member: 18649"] I disagree that you can equitably adjudicate my success at influencing the reality of a game world outside of combat as you do my influencing the world inside of combat if you reduce all of my skill points in Bluff to "warm fuzzies" that my character should be convincing. The question is of fidelity of character design and of equity. Combat-oriented characters in your DM-style have a high fidelity. If they are designed to power attack, they roll the dice and they power attack. They have a return on the investment they made in that character design. If they're designed to be exceptional bluffer's, they MAY BE able to be proficient at bluffing, it depends on the player's ability to method act. That's low-fidelity. I'm a gamer, not an actor. I never started DnD to be an actor, I started it to have fun. Most people on these boards agree that a good quality of a DM is ensuring fairness for all players and that their playing provides fun for them. By reducing the fidelity of certain character designs, you are reducing their fairness and the player's fun. Third Option: Adjudicate based on the mechanic providing that the player has provided sufficient detail to advance the plot and determine a resolution DC. If I happen to not be good at immersion in character, I argue that doesn't make me a bad player. That just means its not one of my strengths. As long as I can provide you with sufficient detail of what my character is portraying in the game world, then it shouldn't matter how well my intonations, inflections and other representation of my character's emotions are. My acting of my character's bluff doesn't convince you as you're acting out the NPC? Tough. If the mechanic says it works, you have an obligation as a fair DM to ensure I have as much an opportunity to affect the artificial reality of the game world as munchkin combat player. I am not actually my character and you are not actually the NPC, so whether you believe my bluff is irrelevant. Why do characters whose strength scores exceed their players work in your world but characters whose charisma score exceed their player's score not work? How is that equitable. Actually, you are eliminating it if it relies on me being as proficient at "fast-talk", or the ability to rapidly develop a falsehood while it's in progress. Myself, the player, will never have the proficiency in that that a character with 10 ranks in bluff and a 16 CHA SHOULD have. It will never be in par with how effective in your games the character with the entire Cleave feat chain and 16 STR is because you never draw the player's muscular prowess into question If DM believes there are only options 1 and 2, it is a big deal because he is not being equitable to the players who feel option 3 is fair to them. [/QUOTE]
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