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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2699044" data-attributes="member: 22622"><p>I believe if you are going to use the charisma based skills you have to put more effort into it. If you want to method act you can method act ( have an actor in one of my games), however, the pc should at least explain how he is lying. By the way actors in 18th century Europe (and previously) were also called role players because they played roles. Thus role playing is in a sense acting. To say I dont want to be an actor but I want to role play is like saying I do not like being a singer but I enjoy putting getting on stage and belting out tunes. It might not be professional but you're still doing it. In other words we all act out in some way when we're role playing. Even the hack and slashers. </p><p></p><p>Scenerio: </p><p>The pcs are attempting to gain access in an exclusive bar. They figure the bouncer as not too too bright so they attempt to bluff themselves in. </p><p></p><p>Method Actor(high role player)- acts out the scene with the dm. -- This is my favorite way as it stays within the game. </p><p></p><p>Lazy Role player (lazy)- "I Bluff". Rolls dice. "i score a 23 do I bluff him?" </p><p>dm "what do you say"</p><p>Lazy player "I rolled a 23" </p><p></p><p>Basic Role player- "I'm going to try to bluff the bouncer into believing that we are with the city inspectors and it is best if he let us in else we'll bring the city guards through. " </p><p>DM "ok tell me what you say exactly and roll me a bluff sweet roll me a bluff" </p><p></p><p>I don't expect acting but I do expect the player to make an effort to role play. I have no intention in getting into a dice rolling competition. I do that because I need to know what the player says. The charisma based skills are IMO a roll to determine how well you convince the person of your tone. You can say the same thing three different ways and each way can be a bluff, diplomacy or intimidate. /But all it does is convince tone. The player has to figure out what is being said.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2699044, member: 22622"] I believe if you are going to use the charisma based skills you have to put more effort into it. If you want to method act you can method act ( have an actor in one of my games), however, the pc should at least explain how he is lying. By the way actors in 18th century Europe (and previously) were also called role players because they played roles. Thus role playing is in a sense acting. To say I dont want to be an actor but I want to role play is like saying I do not like being a singer but I enjoy putting getting on stage and belting out tunes. It might not be professional but you're still doing it. In other words we all act out in some way when we're role playing. Even the hack and slashers. Scenerio: The pcs are attempting to gain access in an exclusive bar. They figure the bouncer as not too too bright so they attempt to bluff themselves in. Method Actor(high role player)- acts out the scene with the dm. -- This is my favorite way as it stays within the game. Lazy Role player (lazy)- "I Bluff". Rolls dice. "i score a 23 do I bluff him?" dm "what do you say" Lazy player "I rolled a 23" Basic Role player- "I'm going to try to bluff the bouncer into believing that we are with the city inspectors and it is best if he let us in else we'll bring the city guards through. " DM "ok tell me what you say exactly and roll me a bluff sweet roll me a bluff" I don't expect acting but I do expect the player to make an effort to role play. I have no intention in getting into a dice rolling competition. I do that because I need to know what the player says. The charisma based skills are IMO a roll to determine how well you convince the person of your tone. You can say the same thing three different ways and each way can be a bluff, diplomacy or intimidate. /But all it does is convince tone. The player has to figure out what is being said. [/QUOTE]
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