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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="Voadam" data-source="post: 2699147" data-attributes="member: 2209"><p>You may want to reread my original post you disagreed with. I said the task could be handled by mechanics (your option 3) or by DM adjudication without the skill checks.</p><p></p><p>The choice between the options should be determined by preferred play style.</p><p></p><p>Using dice mechanics encourages use of the mechanics over roleplaying. It also encourages specialization along lines of character mechanics for these types of activities, so only wizards are any good at puzzles or bards are good at the variety of social interactions. It limits players interacting with the world to what the mechanics allow. Fighters can only be about half as good as a druid at being friendly. This can all be good or bad depending on play style preferences.</p><p></p><p>For those like yourself who want to play from a step removed without immersion the more social and mental mechanics the better to keep you separated from your character when these aspects come up.</p><p></p><p>For those who like the roleplaying aspects of the game to be handled by roleplaying, these mechanics are detrimental to that style of playing the game.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2699147, member: 2209"] You may want to reread my original post you disagreed with. I said the task could be handled by mechanics (your option 3) or by DM adjudication without the skill checks. The choice between the options should be determined by preferred play style. Using dice mechanics encourages use of the mechanics over roleplaying. It also encourages specialization along lines of character mechanics for these types of activities, so only wizards are any good at puzzles or bards are good at the variety of social interactions. It limits players interacting with the world to what the mechanics allow. Fighters can only be about half as good as a druid at being friendly. This can all be good or bad depending on play style preferences. For those like yourself who want to play from a step removed without immersion the more social and mental mechanics the better to keep you separated from your character when these aspects come up. For those who like the roleplaying aspects of the game to be handled by roleplaying, these mechanics are detrimental to that style of playing the game. [/QUOTE]
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