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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DamionW" data-source="post: 2699148" data-attributes="member: 18649"><p>Alright DonTadow, here's my counter-scenario:</p><p></p><p>The players have stumbled onto an orc encampment and need to dispatch them quickly before they call for reinforcments.</p><p></p><p>Min/maxer: Ok, I remove 4 points from my attack roll using my power attack feat to do more damage.</p><p></p><p>Method Actor (who happens to hate combats and wants to get through them to get back to plot): I kill the orc to move on.</p><p></p><p>Basic Role-player: I rush forward with the battle rage in my heart and swing my sword at his head.</p><p></p><p>How do you resolve each of those cases? You roll the dice and determine whether the orc is dead or not. Do you under any circumstances say, "Okay, I need to see specifically which arm swing you use to deal your sword's blows." If you're not asking to see those arm swings, then you are assuming based on the characters STR score and weapon prowess that they simply roll the dice as indicated. Tell my why it is equitable to the Basic Role-Player in your scenario to have to demonstrate the in-game actions his character uses to alter the reality there (i.e. convince the guard), but not have the min/maxer demonstrate his sword swing? And if you don't do that, explain how a player who is not proficient at developing character dialogue will ever be able to develop a proficient character at charismatic abilities? It's just a lack of fidelity. The basic role-player in your example described in sufficient detail how the bouncer was to be fooled. Saying "I bluff the bouncer" is just as bad as "I hurt the orc." It doesn't define the method of success or failure. Saying "I'm with the inspectors and he better let us through" is as detailed as saying "I swing the sword at their head." Why does one succeed solely based on the dice (the sword swing) and one needs the player to emulate in-game reality (tell you the specific words)?</p></blockquote><p></p>
[QUOTE="DamionW, post: 2699148, member: 18649"] Alright DonTadow, here's my counter-scenario: The players have stumbled onto an orc encampment and need to dispatch them quickly before they call for reinforcments. Min/maxer: Ok, I remove 4 points from my attack roll using my power attack feat to do more damage. Method Actor (who happens to hate combats and wants to get through them to get back to plot): I kill the orc to move on. Basic Role-player: I rush forward with the battle rage in my heart and swing my sword at his head. How do you resolve each of those cases? You roll the dice and determine whether the orc is dead or not. Do you under any circumstances say, "Okay, I need to see specifically which arm swing you use to deal your sword's blows." If you're not asking to see those arm swings, then you are assuming based on the characters STR score and weapon prowess that they simply roll the dice as indicated. Tell my why it is equitable to the Basic Role-Player in your scenario to have to demonstrate the in-game actions his character uses to alter the reality there (i.e. convince the guard), but not have the min/maxer demonstrate his sword swing? And if you don't do that, explain how a player who is not proficient at developing character dialogue will ever be able to develop a proficient character at charismatic abilities? It's just a lack of fidelity. The basic role-player in your example described in sufficient detail how the bouncer was to be fooled. Saying "I bluff the bouncer" is just as bad as "I hurt the orc." It doesn't define the method of success or failure. Saying "I'm with the inspectors and he better let us through" is as detailed as saying "I swing the sword at their head." Why does one succeed solely based on the dice (the sword swing) and one needs the player to emulate in-game reality (tell you the specific words)? [/QUOTE]
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