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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DamionW" data-source="post: 2699174" data-attributes="member: 18649"><p>Who's preference, you as the DM or the player's preference?</p><p></p><p></p><p></p><p>Using dice mechanics that work as advertised in combat encourages people investing their character-design in combat oriented characters. Any character that spends the mechanics to be good at social interactions should be rewarded. If that fighter's player decides that with his 1st level PC feat he picks negotiator instead of something that accentuates his fighter feat chain, and he puts his higher ability score in CHA instead of STR he could be well more friendly than a druid who puts their lowest score in CHA and all skill ranks in Knowledge Nature instead of Diplomacy. Now, if you decide based on the Druid's player's portrayal of friendliness that the character is friendly regardless of what their CHA score is or their skill ranks, you've made those knowledge Nature ranks twice as useful (because there was no DISadvantage for passing up Diplomacy ranks) and CHA really is a dump stat because you don't even take it into account when you evaluate their portrayal as accurate.</p><p></p><p></p><p></p><p>For those that like the role-playing aspect of the game, they should be matching their social portrayals to the mechanics they picked. If you are portraying your character as being lying through his teeth at the drop of a hat just because he has a guard to get around, but you didn't make the effort to design your character with any bluff skills or CHA points, you know what? You're doing a crappy job of acting out that character. And if the DM just happens to like your lines of dialogue and think their ingenious enough to fool the guard, he's just giving incentive to be a good actor and liar in real life, not a good role-player.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2699174, member: 18649"] Who's preference, you as the DM or the player's preference? Using dice mechanics that work as advertised in combat encourages people investing their character-design in combat oriented characters. Any character that spends the mechanics to be good at social interactions should be rewarded. If that fighter's player decides that with his 1st level PC feat he picks negotiator instead of something that accentuates his fighter feat chain, and he puts his higher ability score in CHA instead of STR he could be well more friendly than a druid who puts their lowest score in CHA and all skill ranks in Knowledge Nature instead of Diplomacy. Now, if you decide based on the Druid's player's portrayal of friendliness that the character is friendly regardless of what their CHA score is or their skill ranks, you've made those knowledge Nature ranks twice as useful (because there was no DISadvantage for passing up Diplomacy ranks) and CHA really is a dump stat because you don't even take it into account when you evaluate their portrayal as accurate. For those that like the role-playing aspect of the game, they should be matching their social portrayals to the mechanics they picked. If you are portraying your character as being lying through his teeth at the drop of a hat just because he has a guard to get around, but you didn't make the effort to design your character with any bluff skills or CHA points, you know what? You're doing a crappy job of acting out that character. And if the DM just happens to like your lines of dialogue and think their ingenious enough to fool the guard, he's just giving incentive to be a good actor and liar in real life, not a good role-player. [/QUOTE]
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