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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2699415" data-attributes="member: 22622"><p>Because there is a mechanic set aside for most skills, combats and such. Puzzles can not be linked to any one skill because there are so many kinds, thus a good DM will provide clues to the puzzles dependant on checks associated with the puzzle. My initial point was that there is not a "solve puzzle mechanic". </p><p></p><p>With puzzles there is a problem, a mechanic and a resolution for it. With climbing there is a problem, a mechanic and a resolution. My characters always describe what their doing, as you did with your example, its my job to figure out what mechanic will resolve the issue. If you want to climb, find the footholds and all that good stuff you still need to roll because thats the mechanic determined and suggested to solve it. If thers a puzzle there solving it is the solution. </p><p></p><p>The way you describe things, a puzzle would be solved by sayiing "I carefully look at all the pieces and figure out every one solving the puzzle. And again, I must say mysteries are a form of puzzles. I feel this has been neglected because of the obvious, no one wants to throw away their intrigue plot with a roll. But if there was a roll skill, it seems likely you should be able to do this with that skill.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2699415, member: 22622"] Because there is a mechanic set aside for most skills, combats and such. Puzzles can not be linked to any one skill because there are so many kinds, thus a good DM will provide clues to the puzzles dependant on checks associated with the puzzle. My initial point was that there is not a "solve puzzle mechanic". With puzzles there is a problem, a mechanic and a resolution for it. With climbing there is a problem, a mechanic and a resolution. My characters always describe what their doing, as you did with your example, its my job to figure out what mechanic will resolve the issue. If you want to climb, find the footholds and all that good stuff you still need to roll because thats the mechanic determined and suggested to solve it. If thers a puzzle there solving it is the solution. The way you describe things, a puzzle would be solved by sayiing "I carefully look at all the pieces and figure out every one solving the puzzle. And again, I must say mysteries are a form of puzzles. I feel this has been neglected because of the obvious, no one wants to throw away their intrigue plot with a roll. But if there was a roll skill, it seems likely you should be able to do this with that skill. [/QUOTE]
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