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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2699477" data-attributes="member: 22622"><p>I didn't say it mattered about the blacksmith. I said it mattered what type of weapon it is. The weapon is important to the attack roll. The lie is important to the bluff check. </p><p></p><p>Oh and yes I do demand the second level of detail in my campaign. Again, mechanics break from the role playing "though their essential to the game" . However, like a pimple I make my players role play during battle to cover up that ugly distraction.</p><p></p><p>By the way, there is no dditional moddifier for hte role playing. It just doesnt make sense to play a role playing game and try not to role play as much as possible.</p><p></p><p>Also I"m not against hack and slash styles of games. Their is no reason why there is not as much role playing in them as any other game. Just less puzzles and npc interaction.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2699477, member: 22622"] I didn't say it mattered about the blacksmith. I said it mattered what type of weapon it is. The weapon is important to the attack roll. The lie is important to the bluff check. Oh and yes I do demand the second level of detail in my campaign. Again, mechanics break from the role playing "though their essential to the game" . However, like a pimple I make my players role play during battle to cover up that ugly distraction. By the way, there is no dditional moddifier for hte role playing. It just doesnt make sense to play a role playing game and try not to role play as much as possible. Also I"m not against hack and slash styles of games. Their is no reason why there is not as much role playing in them as any other game. Just less puzzles and npc interaction. [/QUOTE]
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Smart vs. Intelligence and Combatless Roleplaying Sessions
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