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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DamionW" data-source="post: 2699589" data-attributes="member: 18649"><p>What is your motivation for wanting your players to fear you? I don't want to play with a DM that wants me fearing him. I want to play with a DM that wants to cooperate to create an artificial reality with interesting plots populated by dynamic characters. I want to play with a DM that treats me fairly regardless of my acting skills. If I knew you wanted me to fear you, I might not have sat down to join in your game. The bottom line is that there are two demands you can make as a DM:</p><p></p><p>Option 1: You want the player to perform as so: "<In authoritarian tone> I am with the city inspector's office, stand aside! If you don't <glaring facial expression from the player> you'll face the wrath of the city guard!"</p><p></p><p>Option 2: The player who is not good at the authoritarian tones or glaring expressions could state "I'm going to try to bluff the bouncer into believing that we are with the city inspectors and it is best if he let us in else we'll bring the city guards through. "</p><p></p><p>If you as DM refuse to adjuicate option 2 as a success because he won't descend into character, that is a <em>house rule</em>. The RAW support option 2 succeeding based on the CHA's skill and bluff ranks as compared to the guard's WIS and Sense Motive ranks. Now, if you just like hearing Option 1 and desire to see it from your players, you have an obligation to them from day 1 of character design to express that expectation. If I as player know you have that expectation I can choose to:</p><p></p><p>Option 1: Design a brutish combat munchkin because I know I will never be able to portray the intonations and body language to your enjoyment, so I will not get fidelity of action in my bluff attempts compared to my combat actions.</p><p></p><p>or</p><p></p><p>Option 2: Wish you well, pack up my books that first day and disregard my interest in your plot developments and game. We have play style differences and I know from experience I will not have fun in the communal experience of sitting at your table every weekend.</p><p></p><p>You seem very quick to emphasize the words role-playing as justification for expecting a level of acting at all times for players. I choose to emphasize the word <u>game</u> to demand a level of equity from any DM I play with.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2699589, member: 18649"] What is your motivation for wanting your players to fear you? I don't want to play with a DM that wants me fearing him. I want to play with a DM that wants to cooperate to create an artificial reality with interesting plots populated by dynamic characters. I want to play with a DM that treats me fairly regardless of my acting skills. If I knew you wanted me to fear you, I might not have sat down to join in your game. The bottom line is that there are two demands you can make as a DM: Option 1: You want the player to perform as so: "<In authoritarian tone> I am with the city inspector's office, stand aside! If you don't <glaring facial expression from the player> you'll face the wrath of the city guard!" Option 2: The player who is not good at the authoritarian tones or glaring expressions could state "I'm going to try to bluff the bouncer into believing that we are with the city inspectors and it is best if he let us in else we'll bring the city guards through. " If you as DM refuse to adjuicate option 2 as a success because he won't descend into character, that is a [I]house rule[/I]. The RAW support option 2 succeeding based on the CHA's skill and bluff ranks as compared to the guard's WIS and Sense Motive ranks. Now, if you just like hearing Option 1 and desire to see it from your players, you have an obligation to them from day 1 of character design to express that expectation. If I as player know you have that expectation I can choose to: Option 1: Design a brutish combat munchkin because I know I will never be able to portray the intonations and body language to your enjoyment, so I will not get fidelity of action in my bluff attempts compared to my combat actions. or Option 2: Wish you well, pack up my books that first day and disregard my interest in your plot developments and game. We have play style differences and I know from experience I will not have fun in the communal experience of sitting at your table every weekend. You seem very quick to emphasize the words role-playing as justification for expecting a level of acting at all times for players. I choose to emphasize the word [U]game[/U] to demand a level of equity from any DM I play with. [/QUOTE]
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