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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DamionW" data-source="post: 2700180" data-attributes="member: 18649"><p>Well, there were both proficiencies/skills for Fast-talk and for intimidate (the latter let you select STR or CHA as the prime ability, a common gripe). For everyone that feels that better roleplaying is brought through removing social mechanics, I feel you're downplaying the ROLE part of it. Case in point: If you have a half-orc fighter with Cha 8 and no ranks in bluff, that ROLE is of someone who is not a capable liar. If in the course of playing the game you develop a piece of dialogue that is convincing and entertaining to the DM, he could arbitrate that the dialogue is convincing to the NPC (it convinced him -> he's portraying the NPC -> it convinced the NPC). Well that has now proved to those that are making the effort to design characters that are better at social interactions than the player that it is a useless endeavor. The only true way to guarantee your character can become more persuasive is to improve the player's skills of persuasion. Otherwise, invest the mechanics of the character design in other endeavors and just try and develop better lying skills. When he then looks at the uber-munchkin power-fighting skills of said half-orc fighter, he sees him succeeding at those too. That is by design. So why should the player of that character benefit twice by being a good liar, but no one is benefited by being a good rope-tier, or a good blacksmith, or any other skill?</p></blockquote><p></p>
[QUOTE="DamionW, post: 2700180, member: 18649"] Well, there were both proficiencies/skills for Fast-talk and for intimidate (the latter let you select STR or CHA as the prime ability, a common gripe). For everyone that feels that better roleplaying is brought through removing social mechanics, I feel you're downplaying the ROLE part of it. Case in point: If you have a half-orc fighter with Cha 8 and no ranks in bluff, that ROLE is of someone who is not a capable liar. If in the course of playing the game you develop a piece of dialogue that is convincing and entertaining to the DM, he could arbitrate that the dialogue is convincing to the NPC (it convinced him -> he's portraying the NPC -> it convinced the NPC). Well that has now proved to those that are making the effort to design characters that are better at social interactions than the player that it is a useless endeavor. The only true way to guarantee your character can become more persuasive is to improve the player's skills of persuasion. Otherwise, invest the mechanics of the character design in other endeavors and just try and develop better lying skills. When he then looks at the uber-munchkin power-fighting skills of said half-orc fighter, he sees him succeeding at those too. That is by design. So why should the player of that character benefit twice by being a good liar, but no one is benefited by being a good rope-tier, or a good blacksmith, or any other skill? [/QUOTE]
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