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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DamionW" data-source="post: 2700569" data-attributes="member: 18649"><p>Alright, well then boring for who? You the DM or the player? RPGs are a collabaritive endeavor between players and DM alike. If I have fun from plot development and contributing to the development of your game world, but am just not proficient at Level 3 abstraction for social actions, why would you want me out of your game? I'm not disruptive or rude or power-gaming. I just am looking equity in task resolution. I don't even mind while other players perform at a Level 3 abstraction. If they can do it, more power to them. I only ask that you provide some Level 2 task resolution to back it up, even if you say give a +2 to +4 circumstance bonus for the player's performance because it's enjoyable. To ad hoc fiat that their Level 3 bluff suceeds regardless of their CHA score or bluff ranks is just as arbitrary as making a wizard with 10 STR and BAB +0 auto-strike with a greatsword based on how well the player can sword fight in real life. To me, I see that as incomprehensibile. It's like playing banker in monopoly and saying "I like that you passed up Oriental Avenue, that's what I would have done, so I'm giving you $200 from the bank."</p><p></p><p></p><p></p><p>Well I'm used to character design having some meaning. You can decide anything is role-playing. I remember seeing on the web "The Mirror" freestyle RPG system where characters are only defined by adjectives: a dabbling carpenter. A professional athlete. A competent marksman. Each of those adjectives had a die-value between d3 and d30 with smaller dice being better. Whenever a task had to be resolved, the GM would set a target number (usually five or so) and any roll below succeeds. That was the extent of the mechanics.</p><p></p><p>That's a perfectly valid way to play a role-playing game. However, I play DnD where by RAW, a Bluff roll plus CHA bonus vs Sense Motive plus Wis allows me to succeed at convincing an NPC of my falsehood. Sure you can house rule that away, but don't assume that is somehow a more "correct" version of role-playing or that will give me incentives to portray my character with more immersion and less combat. All it will give me incentive to do is design a combat character (if you tell me at the start), or leave the campaign (if you spring this house rule on me mid-game).</p></blockquote><p></p>
[QUOTE="DamionW, post: 2700569, member: 18649"] Alright, well then boring for who? You the DM or the player? RPGs are a collabaritive endeavor between players and DM alike. If I have fun from plot development and contributing to the development of your game world, but am just not proficient at Level 3 abstraction for social actions, why would you want me out of your game? I'm not disruptive or rude or power-gaming. I just am looking equity in task resolution. I don't even mind while other players perform at a Level 3 abstraction. If they can do it, more power to them. I only ask that you provide some Level 2 task resolution to back it up, even if you say give a +2 to +4 circumstance bonus for the player's performance because it's enjoyable. To ad hoc fiat that their Level 3 bluff suceeds regardless of their CHA score or bluff ranks is just as arbitrary as making a wizard with 10 STR and BAB +0 auto-strike with a greatsword based on how well the player can sword fight in real life. To me, I see that as incomprehensibile. It's like playing banker in monopoly and saying "I like that you passed up Oriental Avenue, that's what I would have done, so I'm giving you $200 from the bank." Well I'm used to character design having some meaning. You can decide anything is role-playing. I remember seeing on the web "The Mirror" freestyle RPG system where characters are only defined by adjectives: a dabbling carpenter. A professional athlete. A competent marksman. Each of those adjectives had a die-value between d3 and d30 with smaller dice being better. Whenever a task had to be resolved, the GM would set a target number (usually five or so) and any roll below succeeds. That was the extent of the mechanics. That's a perfectly valid way to play a role-playing game. However, I play DnD where by RAW, a Bluff roll plus CHA bonus vs Sense Motive plus Wis allows me to succeed at convincing an NPC of my falsehood. Sure you can house rule that away, but don't assume that is somehow a more "correct" version of role-playing or that will give me incentives to portray my character with more immersion and less combat. All it will give me incentive to do is design a combat character (if you tell me at the start), or leave the campaign (if you spring this house rule on me mid-game). [/QUOTE]
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