Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DamionW" data-source="post: 2701820" data-attributes="member: 18649"><p>The thing is, Fusangite, there are DMs who DO feel CHA based skills can be ignored in the game. To quote some examples in this thread:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>(Emphasis added by me in editing)</p><p></p><p>So, we see three different DMs whose playstyle encourages the removal of a CHA-based die roll when RPing a dialogue between PC and NPC. The dialogue should flow naturally and using dice to determine the NPCs reactions is unnatural. They are not the only ones, I have played with several other DMs of this mindset.</p><p></p><p>That is fine with me, I can't tell them they're wrong, that's their style. However, I usually find myself blindsided by such a playstyle mid-campaign as a player when I design my character with an emphasis on CHA based skills and then don't find out I can't use them only until I'm right in front of an NPC obstacle. This usually happens because the DM finds the player-to-DM dialogue resolution mechanic as so fundamental to the game that they don't inform me up-front that that is their preferred playstyle. They simply think it's the way the game should be played and me asking for a dice roll to sanity check my character's Bluff is an alien concept</p><p></p><p></p><p></p><p>I think the skills needed to perform level 2 abstraction playing are what make roleplayers roleplayers and not Level 1 abstractionists. If you are unable to make decisions enough to abstract at Level 2 what your character should do, RPGs are probably not a good hobby for you at all. What my suggestion is is that in no one area should my ability as a real person to perform at Level 3 (to actually swing a sword in combat, to actually build a house with carpentry, to actually deliver an effective lie) dictate an automatic success or failure for my character's level 3 action in game (To fictionally swing a sword in combat with an attack roll, to fictionally build a house with Profession: carpenter, to fictionally convince an NPC with the Bluff skill). The two actions and the skills needed are separate and uncorrelated, because I am not actually my character and we don't possess identical skills and knowledge.</p><p></p><p></p><p></p><p>To answer your final question, there are DMs whose playstyle says the information I give you when verbally act out my character does trump dice rolls. I've been placed in situations where I give a perfectly plausible, well described premise for a lie in level 2 abstraction. The DM then asks me to RP out that lie to see if it works. That's asking me to abstract at Level 3 for bluffing when they never ask for it in any other mechanic, simply because their enjoyment from the game is gained by witnessing my attempts at dialogue. I cannot convince DMs like this they're wrong. My argument is that this needs to admitted up front to players at the start of a campaign where and when the player's actual abilities (to either deliver a lie, or (to get back to the OP) to solve a puzzle) will be the dictating factor in the character's success. At least then the player has the option to not design a character more charismatic or smart than they are or to not play in that DM's game. To not tell the player is to deprive them of that choice.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2701820, member: 18649"] The thing is, Fusangite, there are DMs who DO feel CHA based skills can be ignored in the game. To quote some examples in this thread: (Emphasis added by me in editing) So, we see three different DMs whose playstyle encourages the removal of a CHA-based die roll when RPing a dialogue between PC and NPC. The dialogue should flow naturally and using dice to determine the NPCs reactions is unnatural. They are not the only ones, I have played with several other DMs of this mindset. That is fine with me, I can't tell them they're wrong, that's their style. However, I usually find myself blindsided by such a playstyle mid-campaign as a player when I design my character with an emphasis on CHA based skills and then don't find out I can't use them only until I'm right in front of an NPC obstacle. This usually happens because the DM finds the player-to-DM dialogue resolution mechanic as so fundamental to the game that they don't inform me up-front that that is their preferred playstyle. They simply think it's the way the game should be played and me asking for a dice roll to sanity check my character's Bluff is an alien concept I think the skills needed to perform level 2 abstraction playing are what make roleplayers roleplayers and not Level 1 abstractionists. If you are unable to make decisions enough to abstract at Level 2 what your character should do, RPGs are probably not a good hobby for you at all. What my suggestion is is that in no one area should my ability as a real person to perform at Level 3 (to actually swing a sword in combat, to actually build a house with carpentry, to actually deliver an effective lie) dictate an automatic success or failure for my character's level 3 action in game (To fictionally swing a sword in combat with an attack roll, to fictionally build a house with Profession: carpenter, to fictionally convince an NPC with the Bluff skill). The two actions and the skills needed are separate and uncorrelated, because I am not actually my character and we don't possess identical skills and knowledge. To answer your final question, there are DMs whose playstyle says the information I give you when verbally act out my character does trump dice rolls. I've been placed in situations where I give a perfectly plausible, well described premise for a lie in level 2 abstraction. The DM then asks me to RP out that lie to see if it works. That's asking me to abstract at Level 3 for bluffing when they never ask for it in any other mechanic, simply because their enjoyment from the game is gained by witnessing my attempts at dialogue. I cannot convince DMs like this they're wrong. My argument is that this needs to admitted up front to players at the start of a campaign where and when the player's actual abilities (to either deliver a lie, or (to get back to the OP) to solve a puzzle) will be the dictating factor in the character's success. At least then the player has the option to not design a character more charismatic or smart than they are or to not play in that DM's game. To not tell the player is to deprive them of that choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
Top