Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2702926" data-attributes="member: 22622"><p>WOOOHHHHHH. I NEVER said get rid of Cha based skills. They are very important. My stance is that the mechanics support the role playing, not vice versa. I think my case has been pretty adamant about keeping the mechanics, but not letting the mechanics BE the role playing. Read Mallus posts on here and that pretty much sums up my opinion. A Big thing in my games (which is about to start in 12 minutes) is to make sure that all my pcs skills are used. Depending on what is going on I might ask them to make a roll and I might not. In my head, I do exactly waht Damian says. I give them a take 10 on certain rolls if they have ranks in it and the task is not overly absurb. </p><p></p><p>Case in point, If the scout in my party is trying to talk her way into the goblin prison holdings and the party have guard uniforms on shell say something like. </p><p>I walk up to the guard and tell him we are here to see the prisoners. </p><p></p><p>The goblin isn't all that smart and he's not suspcious. NOw, the rules say i do a bluff check, but the scout has a 8 in bluff. Yeah she could roll a 1 but 1s don't automiatically fail on skill checks. So knowing her bluff rank, I avoid the roll and accept the bluff as an automatic success. Why do I do this? because if you followed the rules you'd be rolling bluff, diplomacy or intimidate on every single npc dialogue, thus slowing upthe game. I do not support taking dice rolls out of the game especially charisma based ones, but I do support dms picking and choosing their spots. I played in a diceless game for a time and though fun, there were just times I realized how important rolling dice on skill checks were. That said, my major position is to NOT take the role playing out of the role playing game. </p><p></p><p>I don't think that circumstance bonuses on role playing areneeded and I don't use them. I only initiate circumstance bonuses on situations (player is wearing guard uniforms). The role playing is there for flavor, but the flavor is the meat of the game. </p><p></p><p>There is no mechanic without the role playing. </p><p></p><p>BTW. Sorry I've been MIA this weekend, had a couple of party's and two long rpgs</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2702926, member: 22622"] WOOOHHHHHH. I NEVER said get rid of Cha based skills. They are very important. My stance is that the mechanics support the role playing, not vice versa. I think my case has been pretty adamant about keeping the mechanics, but not letting the mechanics BE the role playing. Read Mallus posts on here and that pretty much sums up my opinion. A Big thing in my games (which is about to start in 12 minutes) is to make sure that all my pcs skills are used. Depending on what is going on I might ask them to make a roll and I might not. In my head, I do exactly waht Damian says. I give them a take 10 on certain rolls if they have ranks in it and the task is not overly absurb. Case in point, If the scout in my party is trying to talk her way into the goblin prison holdings and the party have guard uniforms on shell say something like. I walk up to the guard and tell him we are here to see the prisoners. The goblin isn't all that smart and he's not suspcious. NOw, the rules say i do a bluff check, but the scout has a 8 in bluff. Yeah she could roll a 1 but 1s don't automiatically fail on skill checks. So knowing her bluff rank, I avoid the roll and accept the bluff as an automatic success. Why do I do this? because if you followed the rules you'd be rolling bluff, diplomacy or intimidate on every single npc dialogue, thus slowing upthe game. I do not support taking dice rolls out of the game especially charisma based ones, but I do support dms picking and choosing their spots. I played in a diceless game for a time and though fun, there were just times I realized how important rolling dice on skill checks were. That said, my major position is to NOT take the role playing out of the role playing game. I don't think that circumstance bonuses on role playing areneeded and I don't use them. I only initiate circumstance bonuses on situations (player is wearing guard uniforms). The role playing is there for flavor, but the flavor is the meat of the game. There is no mechanic without the role playing. BTW. Sorry I've been MIA this weekend, had a couple of party's and two long rpgs [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Smart vs. Intelligence and Combatless Roleplaying Sessions
Top