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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2706872" data-attributes="member: 22622"><p>I approach npc interaction differently to avoid these scenerios. I hate using words like intimidate, bluff and diplomacy during game. I ask my players to role play first, then tell me what their rolling for (or i tell them what the roll would be). This way the scenerio goes like this</p><p></p><p>PC: (unconvincely) Um.. I am from the city guard... militia i mean.. let us in or i will smite you in some god's name (roll 23)</p><p>DM: The city guard looks at and his eyes glare into yours as if he is attempting to see the truth behind them. "Ah, you must be new, we call them guardsmen here. Carry on". </p><p></p><p>The roll has nothing to do with what is being said, it has to do with how convincing you are trying to say it. Second scenerio</p><p>PC: " "<In authoritarian tone> I am with the city inspector's office, stand aside! If you don't <glaring facial expression from the player> you'll face the wrath of the city guard!" Roll 6</p><p>DM: His voice bellows louder than yours" I'm not sure where the hell you're from, but you best lower your voice and turn around before my blade finds itself between your ribs. I have strict orders to not let anyone by and that includes you."</p><p></p><p>Again you have the role playing (which is prominent) and then the roll to see if the npc was intimidated.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2706872, member: 22622"] I approach npc interaction differently to avoid these scenerios. I hate using words like intimidate, bluff and diplomacy during game. I ask my players to role play first, then tell me what their rolling for (or i tell them what the roll would be). This way the scenerio goes like this PC: (unconvincely) Um.. I am from the city guard... militia i mean.. let us in or i will smite you in some god's name (roll 23) DM: The city guard looks at and his eyes glare into yours as if he is attempting to see the truth behind them. "Ah, you must be new, we call them guardsmen here. Carry on". The roll has nothing to do with what is being said, it has to do with how convincing you are trying to say it. Second scenerio PC: " "<In authoritarian tone> I am with the city inspector's office, stand aside! If you don't <glaring facial expression from the player> you'll face the wrath of the city guard!" Roll 6 DM: His voice bellows louder than yours" I'm not sure where the hell you're from, but you best lower your voice and turn around before my blade finds itself between your ribs. I have strict orders to not let anyone by and that includes you." Again you have the role playing (which is prominent) and then the roll to see if the npc was intimidated. [/QUOTE]
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