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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DamionW" data-source="post: 2707500" data-attributes="member: 18649"><p>I'm not sure if you understand what I'm asking. Through whatever method, the ability exists in RPGs for characters that can chop their enemies in half, shoot fire from their fingers, or climb up a vertical brick walls. These characters can be played by people regardless of their abilities in real life. Now in any fantasy world, be it Star Wars or Iron Kingdoms, or whatever, there will be leaders and charismatic people. I used Ghandi and Churchill as examples of people in real life who through their words are able to sway and influence many people because of their force of personality. If all interactions are limited to what you can physically speak to each other at the table, it seems unless you personally have the charisma of Ghandi or Churchill, you will never be able to reach that type of character concept at any level. If you do have someone of that influence at your table, you're very lucky, but if not, what then? So my question is where do the leader-type or persuasive type characters fit into your campaign world? Can any player choose that, or if their portrayal attempts fall flat of that poignancy, will they never reach that level of influence?</p></blockquote><p></p>
[QUOTE="DamionW, post: 2707500, member: 18649"] I'm not sure if you understand what I'm asking. Through whatever method, the ability exists in RPGs for characters that can chop their enemies in half, shoot fire from their fingers, or climb up a vertical brick walls. These characters can be played by people regardless of their abilities in real life. Now in any fantasy world, be it Star Wars or Iron Kingdoms, or whatever, there will be leaders and charismatic people. I used Ghandi and Churchill as examples of people in real life who through their words are able to sway and influence many people because of their force of personality. If all interactions are limited to what you can physically speak to each other at the table, it seems unless you personally have the charisma of Ghandi or Churchill, you will never be able to reach that type of character concept at any level. If you do have someone of that influence at your table, you're very lucky, but if not, what then? So my question is where do the leader-type or persuasive type characters fit into your campaign world? Can any player choose that, or if their portrayal attempts fall flat of that poignancy, will they never reach that level of influence? [/QUOTE]
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