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<blockquote data-quote="I'm A Banana" data-source="post: 2708894" data-attributes="member: 2067"><p>The meaning doesn't lie in oratory or logical skill -- that's not playing a role, really. The skill is in acting how the character would act, doing what the character would do, interacting with the imaginary world and following fantastic assumptions to their logical conclusion. The skill is in playing the role, being another person, a heroic being from beyond time and space who kills dragons and saves princesses and makes sense doing it. The skill isn't how well you speak, it's how well you interact with the fantastic world as your character. </p><p></p><p>The dice are an abstraction that makes that possible. The skill is in knowing when to roll, and what kinds of rolls to make.</p><p></p><p>I mean, that is a style preference, but it's definately a valid one, and one that I'd argue is more centered on playing a role than one that requires the players to become method actors.</p><p></p><p></p><p></p><p>If player 2 knows when to call for the right checks, if player 2 can still do the high scores, if player 2 invests the character's capital in what a child genius would invest in, and knows how to use the game system to achieve the goal he wants, he's doing a good job of roleplaying his character, even though he couldn't think of a complex strategy to save his life. </p><p></p><p>It's not about knowing complex strategy. It's about knowing when your character, the superb genius, would think of such a thing.</p><p></p><p></p><p></p><p>Better than letting some shy, dweeby girl play a raging barbarian/bard who is destined to be king and rule over lands? Better than letting the hyperactive, outgoing guy play the drab, stuttering academic wizard? Better than letting the ugly fat guy play the sorcerer who gets all teh ladeez? </p><p></p><p>Better for what? First-person narration and corny dialogue? Piffle. I don't see a whole lot of value in that. That'll come from those who want to give it regardless of how the outcome is determined, anyway. Admittedly, that's a style preference, and I'm in no way saying that mine is the One True Playstyle. It's different -- better at some things, weaker at others. It just shouldn't be shocking that this opinion exists, and it shouldn't be considered somehow less like role-playing (because, in fact, it's MORE like role-playing).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2708894, member: 2067"] The meaning doesn't lie in oratory or logical skill -- that's not playing a role, really. The skill is in acting how the character would act, doing what the character would do, interacting with the imaginary world and following fantastic assumptions to their logical conclusion. The skill is in playing the role, being another person, a heroic being from beyond time and space who kills dragons and saves princesses and makes sense doing it. The skill isn't how well you speak, it's how well you interact with the fantastic world as your character. The dice are an abstraction that makes that possible. The skill is in knowing when to roll, and what kinds of rolls to make. I mean, that is a style preference, but it's definately a valid one, and one that I'd argue is more centered on playing a role than one that requires the players to become method actors. If player 2 knows when to call for the right checks, if player 2 can still do the high scores, if player 2 invests the character's capital in what a child genius would invest in, and knows how to use the game system to achieve the goal he wants, he's doing a good job of roleplaying his character, even though he couldn't think of a complex strategy to save his life. It's not about knowing complex strategy. It's about knowing when your character, the superb genius, would think of such a thing. Better than letting some shy, dweeby girl play a raging barbarian/bard who is destined to be king and rule over lands? Better than letting the hyperactive, outgoing guy play the drab, stuttering academic wizard? Better than letting the ugly fat guy play the sorcerer who gets all teh ladeez? Better for what? First-person narration and corny dialogue? Piffle. I don't see a whole lot of value in that. That'll come from those who want to give it regardless of how the outcome is determined, anyway. Admittedly, that's a style preference, and I'm in no way saying that mine is the One True Playstyle. It's different -- better at some things, weaker at others. It just shouldn't be shocking that this opinion exists, and it shouldn't be considered somehow less like role-playing (because, in fact, it's MORE like role-playing). [/QUOTE]
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