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Smart vs. Intelligence and Combatless Roleplaying Sessions
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<blockquote data-quote="DonTadow" data-source="post: 2719254" data-attributes="member: 22622"><p>What you describe is the boring way to do traps. I roll up traps in my campaign into the same catagory of puzzles. Theres a trigger and the actual trap. A player can attempt to disarm a trap but if they don't have the right equipment to disarm it (or use faulty equipment) the trap could still go off or something worse, even with a good roll. This does not diminish the effect of disable device but enhances the trap. I'm fro the school of Grimtooth's traps, no easy roll and you're out of there. One of my players lost a hand last session do to a nasty guillotine trap. </p><p></p><p></p><p></p><p>Yes but a key part of that is the DM is able to distiguish what is and what isn't a normal task. I don't roll STR for every stuck door because it is obvious my warforged 25 STR will easily move the door. At that point I'm just asking for rolling because I like to hear dice fall.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2719254, member: 22622"] What you describe is the boring way to do traps. I roll up traps in my campaign into the same catagory of puzzles. Theres a trigger and the actual trap. A player can attempt to disarm a trap but if they don't have the right equipment to disarm it (or use faulty equipment) the trap could still go off or something worse, even with a good roll. This does not diminish the effect of disable device but enhances the trap. I'm fro the school of Grimtooth's traps, no easy roll and you're out of there. One of my players lost a hand last session do to a nasty guillotine trap. Yes but a key part of that is the DM is able to distiguish what is and what isn't a normal task. I don't roll STR for every stuck door because it is obvious my warforged 25 STR will easily move the door. At that point I'm just asking for rolling because I like to hear dice fall. [/QUOTE]
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Smart vs. Intelligence and Combatless Roleplaying Sessions
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